pf2e
monks-active-tiles
pf2e | monks-active-tiles | |
---|---|---|
144 | 21 | |
343 | 45 | |
2.0% | - | |
10.0 | 7.7 | |
7 days ago | 23 days ago | |
TypeScript | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pf2e
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The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
(u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
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PF2e System won't update
Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
- PF2e Companion Compendia not showing after install
- [PF2E] adding spelldc to action
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(Auto-)Updating modules on V10, while V11 is already out.
For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
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Is using Foundry VTT with it?
With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
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Question about v11 and pf2e
Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
- pf2e on foundry 11 ytet?
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PF2e on Foundry V10 "Wrap Up" stream
GitHub: https://github.com/foundryvtt/pf2e/
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Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
monks-active-tiles
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Interested in FoundryVTT, but have questions.
4 the module monks active tiles can do that and a lot more.
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Linking to Drive
There is currently a bug regarding this, so you may have to wait for the next release of the module, but it seems to already be fixed.
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Sell me on landing pages. Do players actually use them?
It's very immersing, since it feels like you are one of the adenturers in it's later years reliving everything, that has happened to the group, with mementos (even with some easter eggs place with all over the page with Monk's Active Tile Triggers), but still has some valuable usage in the game session itself.
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[Monk's Active Tile Triggers] - Play a sound when mouse hovers over a tile?
Hi, I've made (with the help of several articles and youtube videos) a fairly simple landing page for my game. https://imgur.com/kHoui1C It uses Monk's Active Tile Triggers to open various things depending of what section is clicked (The map opens a larger map, the character portraits open the actors etc). I can add a 'play sound' action to the tiles so that when they are clicked a sound will play. Is there a way to play a sound when the mouse hovers over the tile?
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Handy 5e Modules List
monks-active-tiles - Add-On Module for Foundry VTT Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can
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Foundry VTT module suggestions?
Monk's Active Tile Triggers v10.11 Bugs URL
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What VTT is best suited for Pathfinder?
Monk's Active Tile Triggers: https://github.com/ironmonk88/monks-active-tiles
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D&D party is headed to Pandemonium in our next arc. Any ideas on how to handle the 3D combat?
Monk's Active Tiles. Among many other things it lets you adjust player elevation similar to the Levels module. This is more useful if you won't be layering maps and just want the 2D landscape to have 3D elements (eg. top of a tower or a ledge, bottom of a crevice).
- What’s the best way of adding a moveable ship?
- Monk's Active Tile Bug
What are some alternatives?
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
fvtt-module-trigger-happy - Trigger Happy! FVTT Triggering system
xdy-pf2e-workbench - Random assortment of possibly useful doodads, thingumabobs and whatchamacallits for the foundry vtt pf2e system.
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
requestor
foundryvtt-magic-items
foundryvtt-gmScreen - A module which creates a modular GM Screen
dragonflagon-fvtt - DragonFlagon FoundryVTT Modules
PF2e-Target-Damage - Discord: @vauxs
multiface-tiles
foundryvtt-docker - A simple docker image for hosting FoundryVTT
roll20-api-scripts - API Scripts created by the community for use in Roll20 VTT. Submit a ticket at roll20.net/help if critical hotfixes are to be requested.