peerjs
peerjs-server
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peerjs | peerjs-server | |
---|---|---|
22 | 5 | |
11,969 | 4,190 | |
1.1% | 1.6% | |
9.0 | 9.4 | |
5 days ago | 5 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
peerjs
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Help us prioritize features for our decentralized p2p chat app
this app is using peerjs to connect peers over a webrtc connection. check out thier docs for more info. with webrtc, things like file-transfer, should be very performant compared to cloud storage providers... especially over LAN. network speed doesnt seems to be an issue i have experienced.
- Blockchain as a Datastructure
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Some things I learned, retrofitting a browser-based RTS for network multiplayer.
I'm using the client-side PeerJS https://peerjs.com/ library for networking. As the name may imply, a direct connection is established between two peers using WebRTC via "handshake" through an intermediary server they host - and, they provide source for the server as well. I have found it to be quite reliable, thus far.
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A question about webrtc
You kind of sound like a beginner. The browser APIs are a bit painful to work with. It might be easier to use PeerJS: https://peerjs.com/
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Create a Keyword Generator Chrome Extension🔥
If you want you can use Preact. PreactJS is a lightweight alternative to ReactJS, designed for high performance and compatibility. is often used in applications where performance is critical and has a small footprint.
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Do you feel that programming has been easier to understand in game development versus other types of programming because of your experience with actual videogames?
This opens up a lot of neat possibilities, and fortunately I found a very easy JavaScript library for handling multiplayer called PeerJS. The way you can send packets from player to player is very simple and something even a beginner to JavaScript could understand.
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Ask HN: Those making $0/month or less on side projects – Show and tell
You might be able to eliminate the VPS by making it P2P using something like PeerJS [1]. PeerJS provides a free shared connection broker server.
[1]: https://peerjs.com/
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New to WebRTC and Node.js, Need Help Getting Started
Note: peerjs is a good starting point!
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We just release our first version of TOONKS, a 3D Multiplayer Game where you can play a tiny tank against your friends directly on your browser without any installation.
We use peer.js module to create a WebRTC connection between clients
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CRDTs and Distributed Consistency - Part 3: Building a distributed counter
Now that we have all the required boilerplate we can start building the actual game. For the communications between peers we are going to use PeerJS a peer-to-peer library built on top of WebRTC.
peerjs-server
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Help us prioritize features for our decentralized p2p chat app
i would like to aim for this to not be nessesary. the peerjs-server is used only to establish a webrtc connection (note: there is an option during profile creating to set a custom host for selfhosters). the app doesnt use anything like a central database... details like encryption and authentication is handled by frontend javascript as described by this code.
- Blockchain as a Datastructure
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Decentralized WhatsApp Clone in Javascript. Opinions?
my code results in the static files you can save from the link to the app (html, js, css, etc). you can ctrl/cmd+s to save the statics and host them on a static-server of your choice (easier than me providing a .zip?). you can also host your own peerjs-server.
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Is it safe to only use WebRTC ID's to establish connections (no other auth)
Hi, Peer.JS internally uses a publicly hosted version of PeerServer (https://github.com/peers/peerjs-server) , if you don’t specify your own. This is basically the back end “server” I mentioned in your solution that will internally store a map of IDs to webrtc ICE candidates (use to connect between two peers)
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Multiplayer in Augmented Reality
I am using https://peerjs.com/. I am currently using their default brokering system (which is the default out-of-the-box). it seems (when necessary) i am able to run my own version as provided at: https://github.com/peers/peerjs-server
What are some alternatives?
simple-peer - 📡 Simple WebRTC video, voice, and data channels
netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Socket.io - Realtime application framework (Node.JS server)
SkyOffice - Immersive virtual office built with Phaser, React, Redux, PeerJS, and Colyseus.
mediasoup - Cutting Edge WebRTC Video Conferencing
Fast-Connect - Standalone React WebRTC Application
Pion WebRTC - Pure Go implementation of the WebRTC API
SIP.js - A simple, intuitive, and powerful JavaScript signaling library
coturn - coturn TURN server project
simple-peer-files - A library to send files over WebRTC
js-libp2p-webrtc-star - libp2p WebRTC transport that includes a discovery mechanism provided by the signalling-star
peerjs-go - Golang PeerJS implementation