pecs
Entity Component System (ECS) for PICO-8 & Picotron (by jesstelford)
picolove
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM (by picolove)
pecs | picolove | |
---|---|---|
2 | 7 | |
50 | 730 | |
- | 1.5% | |
2.8 | 8.5 | |
about 1 month ago | 19 days ago | |
Lua | Lua | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pecs
Posts with mentions or reviews of pecs.
We have used some of these posts to build our list of alternatives
and similar projects.
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Whats wrong with my code? I'm trying to use entity compoenet system and started by creating a player, but it doesn't display the player it displays the white x sprite (1)
If you want to jump over the complexities of implementing an ECS, I've published a little library that handles it all for you, so you can focus on making your game: PECS.
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Trouble creating subclass
If you ever find yourself limited by OOP (the Banana Monkey Jungle Problem comes to mind), I've created an Entity-Component System (ECS) library specifically for PICO-8 which I've found to be a more flexible way of building games: https://github.com/jesstelford/pecs
picolove
Posts with mentions or reviews of picolove.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console