pecs
mini-mines
pecs | mini-mines | |
---|---|---|
2 | 1 | |
50 | 2 | |
- | - | |
2.8 | 8.1 | |
about 1 month ago | about 1 year ago | |
Lua | Lua | |
MIT License | - |
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pecs
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Whats wrong with my code? I'm trying to use entity compoenet system and started by creating a player, but it doesn't display the player it displays the white x sprite (1)
If you want to jump over the complexities of implementing an ECS, I've published a little library that handles it all for you, so you can focus on making your game: PECS.
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Trouble creating subclass
If you ever find yourself limited by OOP (the Banana Monkey Jungle Problem comes to mind), I've created an Entity-Component System (ECS) library specifically for PICO-8 which I've found to be a more flexible way of building games: https://github.com/jesstelford/pecs
mini-mines
What are some alternatives?
dragon_demo_platformer - PICO-8 Fooling and Learning
shrinko8 - Shrink (minify) Pico-8 carts, as well as other tools (e..g linting, format conversion)
vector.lua - a simple vector library for Lua based on the PVector class from processing
SNKRX - A replayable arcade shooter where you control a snake of heroes.
lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua
mystery_house_remodeled - A ground-up recreation, for the Pico-8, of the first graphic adventure game.
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
p8 - 🕹️ Compatibility layer to run PICO-8 scripts on the monome norns
pico8lisp - Lisp implementation for the PICO-8 virtual machine