pecs
mystery_house_remodeled
pecs | mystery_house_remodeled | |
---|---|---|
2 | 3 | |
50 | 4 | |
- | - | |
2.8 | 7.0 | |
about 1 month ago | 10 months ago | |
Lua | Lua | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pecs
-
Whats wrong with my code? I'm trying to use entity compoenet system and started by creating a player, but it doesn't display the player it displays the white x sprite (1)
If you want to jump over the complexities of implementing an ECS, I've published a little library that handles it all for you, so you can focus on making your game: PECS.
-
Trouble creating subclass
If you ever find yourself limited by OOP (the Banana Monkey Jungle Problem comes to mind), I've created an Entity-Component System (ECS) library specifically for PICO-8 which I've found to be a more flexible way of building games: https://github.com/jesstelford/pecs
mystery_house_remodeled
-
Mystery House (Remodeled) - A ground-up rewrite of the first graphic adventure game
Available to play in the browser or download at: https://christopherdrum.itch.io/mystery-house https://www.lexaloffle.com/bbs/?tid=53346
-
Show HN: Mystery House (Remodeled) â a ground-up rebuild for the Pico-8
After bringing Zork to the Pico-8 via Status Line (a z-machine interpreter for the system), I had been thinking about bringing a graphic text adventure to the system within the single-cart limitation of 64K.
Today I have released Mystery House (Remodeled), which brings all graphics, text, *and bugs* (intentionally so) of this public domain classic to the Pico-8. It is GPLv3 and available on GitHub: https://github.com/ChristopherDrum/mystery_house_remodeled
Two graphics tools, Versawriter-8 and 1 Bit Wonder, were also built to support this project. More details about those, and their source code, will be released in the coming weeks. These were instrumental in helping me squeeze the 140K original down to just 60K (.p8.png cart size).
Blogs which address the interactive fiction (software archaeology POV) and Pico-8 dev ("making your own graphic adventure" POV) communities are in the works.
I hope this project is of interest to the HN community.
What are some alternatives?
dragon_demo_platformer - PICO-8 Fooling and Learning
Retrofiy - A Roblox script that aims to accurately simulate the 2016 Roblox client.
vector.lua - a simple vector library for Lua based on the PVector class from processing
lovetoys - :banana: a full-featured Entity-Component-System framework for making games with lua
PICO-8-RENDERER - Simple 3D renderer for the Pico-8 virtual console capable of loading .obj files
mini-mines - A small version of Minesweeper, made for PICO-8
picolove - PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
pico8lisp - Lisp implementation for the PICO-8 virtual machine
p8 - đšī¸ Compatibility layer to run PICO-8 scripts on the monome norns
pico-env - đšī¸ pico-env | environment to make pico8 games.