pboman3
acre2
pboman3 | acre2 | |
---|---|---|
5 | 7 | |
92 | 203 | |
- | 0.0% | |
7.7 | 7.2 | |
3 months ago | 10 days ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
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pboman3
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OFP/Arma:CWC sample models
You need a PBO Manager application to unbinarize them and the Arma Tools suite to work with them. Mikero's Tools are also useful to modders.
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Saving Loadouts on an Independant Server
Try using a pbo management util to manually pack the mission folder into a pbo from the 'missions' directory. Not sure how youre currently exporting, but try it a different way to start troubleshooting. Can't remember what util I have installed on my machine, but pboman3 looks and achieves similar to what I use, but there's a plethora of tools and routes so just have a look around for one that suits best.
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Hey, quick question:
You don't. You use PBO Manager.
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Is the PBO Manager from Github safe?
I'm pretty paranoid about downloading some half-obscure software, especially in the form of an installer. So, can anyone tell me if this version is safe? I'd be really grateful.
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PBO packager/manager
Use this one by the guy that made it originally https://github.com/winseros/pboman3
acre2
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[A3][Recruiting][EU|US] Republic of Folk
We use mods (including ACRE2 and cigarettes) with Swifty
**FOR THE TIME POOR*\* * We play every Saturday at 21:00 UK * We write all our own missions (mostly coops, no respawn) * We use mods (including [ACRE2](https://github.com/IDI-Systems/acre2) and cigarettes) with [Swifty](https://getswifty.net/) * We don't have required attendance, training or ranks * We're well-organised in game, but we're not into military cosplay * ... * Wait, doesn't this all sound very familiar? * What if we told you we're really an island? * And that we manufacture consumer goods whilst preparing for invasion by a communist aggressor? * And that we have a firm grip on reality? * Come talk to us on [our Discord](https://discord.gg/tTGfxpM) and / or look at our [website](http://www.republicoffolk.org/)
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ACRE2 v2.9.1 released, featuring S.O.G. Prairie Fire's new Khe Sanh terrain compatibility, SQFC support and numerous fixes and improvements. Take a look at Antenna Gain Pattern visualizations to find the ideal frequency for your use!
Changelog and download link
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Having issue with ACRE radio presets for multiplayer
Link to ACRE radio preset setup script template: https://github.com/IDI-Systems/acre2/blob/master/extras/examples/mission_setupCompanySignals.sqf
- ACRE2 radios not working after respawning :(
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Teamspeak 5 to be based on the Matrix protocol
Still maintained: https://github.com/IDI-Systems/acre2
It looks like progress is being made on Mumble support: https://github.com/IDI-Systems/acre2/pull/980
- ACRE2 Radio issues
What are some alternatives?
KP-Liberation - The work on GreuhZbugs Liberation Mission for Arma 3 continues...
edgetx - EdgeTX is the cutting edge open source firmware for your R/C radio
JAPM - Just Another PBO Manager: An Arma3 PBO Manager
OCAP - OCAP is an Arma 3 mission recording suite. It consists of a serverside addon and a packaged web server executable that allows for after-action review and better insight into what really happened.
CBA_A3 - Community Base Addons for Arma 3
Mumble - Mumble is an open-source, low-latency, high quality voice chat software.
PBOManager - An attempt to rewrite the PBOManagerV1 tool, which was created by myself many years ago for working with OFP/ArmA pbo files
TMF - TMF is a mission making mod for Arma 3's 3D editor
ACE3 - Open-source realism mod for Arma 3
HFSimulator - This project introduces a practical high-performance stand-alone and OS independent Ionospheric Channel Simulator. Full open source documentation is available here.