pathfinder
gpuweb
pathfinder | gpuweb | |
---|---|---|
16 | 56 | |
3,458 | 4,589 | |
0.9% | 1.2% | |
6.3 | 9.1 | |
about 1 month ago | 2 days ago | |
Rust | Bikeshed | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pathfinder
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Capturing the WebGPU Ecosystem
https://github.com/coconut-xr/apfel-kruemel works today, I only know about battery-optimized software in the context of games though.
https://felt.com/blog/svg-to-canvas-part-2-building-interact... and https://github.com/servo/pathfinder/ might also be of interest.
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Servo, the parallel browser engine written in Rust
Parts of Servo to enable the use of the GPU for compositing layers were merged into Firefox years ago.
https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-f...
It's a shame that Patrick Walton didn't get a chance to finish his work on the Pathfinder GPU renderer.
>Pathfinder 3 is a fast, practical, GPU-based rasterizer for fonts and vector graphics using OpenGL 3.0+, OpenGL ES 3.0+, WebGL 2, and Metal.
https://github.com/servo/pathfinder
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Forma: An efficient vector-graphics renderer
You might be interested in https://github.com/servo/pathfinder
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What do you believe Firefox is missing?
It uses too much CPU and performance leaves much to be desired compared to Chromium. They were going to use Pathfinder in Firefox to solve this problem, but since Pathfinder is discontinued due to the massive layoffs at Mozilla, the project was abandoned. And they need a replacement IMO.
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Stereokit – open-source mixed reality library by Microsoft
I am not an expert in the area, just somebody who read up on it after realizing desktop in VR does not work out for me (and usually low res is not a problem).
I think something like https://github.com/servo/pathfinder (newer) and as you mentioned SDF (older) are the latest approaches.
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PSA: OffscreenCanvas now enabled by default on nightly only
This is exciting! And, by the way, are you planning to implement something similar to Servo's Pathfinder in Firefox?
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Getting into GUI: Shapes moving on networks
Also on my list was pathfinder. There the documented crate is vastly different from https://github.com/servo/pathfinder which looks much more promising – it comes with a few examples, some of wihch might help me get started, maybe?
- De ce atat de multa lume urăște Java?
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WebKit: Introducing the layer based SVG engine
Have you checked out the Pathfinder library?
https://github.com/servo/pathfinder
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I wrote a web based text editor to showcase sauron framework, but it turns out better than I expected, less than 20ms typing latency.
Don't forget gpu-based text rendering (e.g. #1, #2, #3). It's still in its infant stages, and seems to be mostly untouched over the past 5 years, but I suspect it will become the preferred method for rendering text later.
gpuweb
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
What are some alternatives?
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
wgsl.vim - WGSL syntax highlight for vim
lyon - 2D graphics rendering on the GPU in rust using path tessellation.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
noclip.website - A digital museum of video game levels
sauron - A versatile web framework and library for building client-side and server-side web applications
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
Servo - Servo, the embeddable, independent, memory-safe, modular, parallel web rendering engine
wgpu-rs - Rust bindings to wgpu native library
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
WASI - WebAssembly System Interface