paperclips
deno
paperclips | deno | |
---|---|---|
121 | 448 | |
68 | 92,975 | |
- | 0.3% | |
10.0 | 9.9 | |
over 4 years ago | 5 days ago | |
Shell | Rust | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
paperclips
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Edgar, Build a Dyson Swarm
I came here to comment the same thing. And just in case other HN users are not aware of it, here is the link for U.P. https://www.decisionproblem.com/paperclips/
Thank me later for the productivity sinkhole and all the wasted time ;-)
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What fictional villain do you think is actually right?
Nah, maximizers are the real threat of AI. It's not trying to enslave or destroy us, we're just in the way of making more paperclips. There's also self preservation (a la Skynet), where it decides that because some people would shut it down, it lashes out and prevents itself from being shut down, permanently.
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Ask HN: What is the most memorable game you played?
Universal Paperclips. It made me feel what exponential growth is, and kept me hooked. https://www.decisionproblem.com/paperclips/
- AGI Simulator
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Which alternative world scenario WYR live in?
also there is a free browser game that explores the same topic and it’s lots of fun
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RCP OC: Could a (very small) fangame be tractable?
However, we do have pretty good artists, some solid animatics of the bigger RCPs, and some pretty decent codefriends. A small, unique, tractable webgame might help market the community, especially if it's built around a good story. A weird, interesting little game like paperclip maximizer or dark room could perform very well - those always seem to get substantial traction. Likewise, a short visual novel with solid art direction could serve as a community flagship ("Look what we can make!") and draw people in.
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'Idle Bloodlines' - Unleash Your Dynasty’s Power | Official Trailer
the genre is often refered to as "incremental games" the most commonly known one is cookie clicker. Basically you do a task which gets you points that lets you automate that task. More points = more quickly automating the task. You start off with "oh this thing costs 10 points" and eventually it costs 1.4e10140 . If you want one that has a nice clear ending I'd recommend Universal Paperclips it takes 4-8 hours to beat.
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In love with the new event. What’s your opinion about it so far?
Yes! I played the web version but I think they might have app versions for mobile! https://www.decisionproblem.com/paperclips/
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I just discovered these types of games and I love them! What are some of the best incremental games out there? Pc or mobile doesnt matter.
I've always had a soft spot for Universal Paperclips.
- US urged to reveal UFO evidence after claim that it has intact alien vehicles
deno
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is the dominant Javascript server runtime environment for Javascript and Typescript (sort of) projects. But over the years, we have seen several attempts to build alternative runtime environments such as Deno and Bun, today’s subject, among others.
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Bun 1.1
https://github.com/denoland/deno/issues is the ideal place -- we try to triage all incoming issues, the more specific the repro the easier it is to address but we will take a look at everything that comes in.
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I have created a small anti-depression script
Install Node.js (or Bun, or Deno, or whatever JS runtime you prefer) if it's not there
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How QUIC is displacing TCP for speed
QUIC is very exciting, after seeing what it can do for performance in Cloudflare network and Cloudflare workers, I can't wait to finally see it in Deno[0] 1.41.
[0] https://github.com/denoland/deno/pull/21942#issuecomment-192...
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Unison Cloud
So as an end user it's kind of like https://deno.com/ where you buy into a runtime + comes prepacked with DBs (k/v stores), scheduling, and deploy stuff?
> by storing Unison code in a database, keyed by the hash of that code, we gain a perfect incremental compilation cache which is shared among all developers of a project. This is an absolutely WILD feature, but it's fantastic and hard to go back once you've experienced it. I am basically never waiting around for my code to compile - once code has been parsed and typechecked once, by anyone, it's not touched again until it's changed.
Interesting. Whats it like upgrading and managing dependencies in that code? I'd assume it gets more complex when it's not just the Union system but 3rd party plugins (stuff interacting with the OS or other libs).
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Deno in 2023
~90MB+ at this stage and do now allow compression without erroring out. Deploying ala Golang is not feasible at that level but could well be down the line if this dev branch is picked up again!
The exe output grew from from ~50MB to plus ~90MB from 2021 to 2024: https://github.com/denoland/deno/discussions/9811 which mean Deno is worse than Node.js's pkg solution by a decent margin.
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Mini site for recommending songs using Svelte & Deno
Behind the scenes is a simple Sveltekit-powered server function to fetch a Spotify client token then find a user's recommendation playlist and its track information. A Deno edge function to performs this data fetch and renders server-side Svelte.
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Supercharge your app with user extensions using Deno JavaScript runtime
If your application is written in JavaScript, integrating it with JavaScript extensions is a no-brainer. However, Secutils.dev is entirely written in Rust. How would I even begin? Fortunately, I recently came across an excellent blog post series explaining how to implement your JavaScript runtime in a Rust application with Deno:
- Deno, the next-generation JavaScript runtime
- Oxlint – written in Rust – 50-100 Times Faster than ESLint
What are some alternatives?
packj - Packj stops :zap: Solarwinds-, ESLint-, and PyTorch-like attacks by flagging malicious/vulnerable open-source dependencies ("weak links") in your software supply-chain
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
tetra - Tetra - A full stack component framework for Django using Alpine.js
typescript-language-server - TypeScript & JavaScript Language Server
BIG-bench - Beyond the Imitation Game collaborative benchmark for measuring and extrapolating the capabilities of language models
pnpm - Fast, disk space efficient package manager
hiring-without-whiteboards - ⭐️ Companies that don't have a broken hiring process
esbuild - An extremely fast bundler for the web
meta - Meta discussions and unicorns. Not necessarily in that order.
bun - Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Koa - Expressive middleware for node.js using ES2017 async functions