pamplejuce
JUCE
pamplejuce | JUCE | |
---|---|---|
1 | 105 | |
335 | 6,116 | |
- | 1.6% | |
8.7 | 9.5 | |
4 days ago | 2 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pamplejuce
-
How does JUCE fair with Jetbrains IDE's?
As long as you get everything set up correctly with CMake it is a much better experience than Xcode or Visual studio. I've heard good things about this template.
JUCE
-
3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
-
Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
-
Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
-
What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
-
How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
-
Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
-
Common Audio Production
C++ has https://juce.com/, I think.
-
Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Band-Split-Delay - Band Split Delay plugin which will hopefully be released to the public one day. The aim of this plugin is to offer 3 bands each with their own reverb and delay settings. The inspiration for this came from FL Studio's Patcher, in which I've made this exact thing and it sounds awesome when paired with the right instruments.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
phantom - [BETA] Modern phase distortion synthesizer plugin (targeting VST3 and AU) :musical_keyboard:
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
Gin - A few extras for juce
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
NeuralNote - Audio Plugin for Audio to MIDI transcription using deep learning.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
dynamic_bitset - Simple Useful Libraries: C++17/20 header-only dynamic bitset
audiogridder - DSP servers using general purpose computers and networks
Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.