mqttPaho
kcp-go
mqttPaho | kcp-go | |
---|---|---|
3 | 2 | |
2,601 | 3,948 | |
1.1% | - | |
5.9 | 6.8 | |
25 days ago | 12 days ago | |
Go | Go | |
GNU General Public License v3.0 or later | MIT License |
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mqttPaho
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Paho Golang - how to queue failed published messages and resubmit when the connection returns?
The docker example is probably the best place to start (the readme explains how to simulate network loss to test this).
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How to use MQTT in Golang
This project uses paho.mqtt.golang as MQTT client library, install:
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Are websockets right for this?
I suggest PubSub with queue persistence, so https://github.com/eclipse/paho.mqtt.golang with https://mosquitto.org/ as broker. Mosquitto also supports websockets interface and can be run over TLS.
kcp-go
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Do you use TCP and UDP together in your multiplayer games?
I guess I should look into something like this before I get much further. It sounds exactly like what you were recommending. I do enjoy reinventing the wheel sometimes, but it is usually not successful lol.
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Open-source game server for fast-paced games
I used kcp-go. The server includes two parts, Mothership and child server. After the mothership server matchmaking system finds a game it will pass those users to the child server.
What are some alternatives?
gmqtt - Gmqtt is a flexible, high-performance MQTT broker library that fully implements the MQTT protocol V3.x and V5 in golang
quic-go - A QUIC implementation in pure Go
mdns - Simple mDNS client/server library in Golang
utp - Use anacrolix/go-libutp instead
ssh - Easy SSH servers in Golang
tcp_server - golang tcp server
buffstreams - A library to simplify writing applications using TCP sockets to stream protobuff messages
kcptun - A Stable & Secure Tunnel based on KCP with N:M multiplexing and FEC. Available for ARM, MIPS, 386 and AMD64。N:M 多重化と FEC を備えた KCP に基づく安定した安全なトンネル。 N:M 다중화 및 FEC를 사용하는 KCP 기반의 안정적이고 안전한 터널입니다. Un tunnel stable et sécurisé basé sur KCP avec multiplexage N:M et FEC.
go-stun - A go implementation of the STUN client (RFC 3489 and RFC 5389)
gnet - 🚀 gnet is a high-performance, lightweight, non-blocking, event-driven networking framework written in pure Go./ gnet 是一个高性能、轻量级、非阻塞的事件驱动 Go 网络框架。