kcp-go
utp
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kcp-go | utp | |
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2 | - | |
3,942 | 173 | |
- | - | |
7.0 | 1.4 | |
5 days ago | 12 months ago | |
Go | Go | |
MIT License | Mozilla Public License 2.0 |
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kcp-go
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Do you use TCP and UDP together in your multiplayer games?
I guess I should look into something like this before I get much further. It sounds exactly like what you were recommending. I do enjoy reinventing the wheel sometimes, but it is usually not successful lol.
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Open-source game server for fast-paced games
I used kcp-go. The server includes two parts, Mothership and child server. After the mothership server matchmaking system finds a game it will pass those users to the child server.
utp
We haven't tracked posts mentioning utp yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
quic-go - A QUIC implementation in pure Go
VncProxy - An RFB proxy, written in go that can save and replay FBS files
tcp_server - golang tcp server
dns - DNS library in Go
mqttPaho
ssh - Easy SSH servers in Golang
kcptun - A Stable & Secure Tunnel based on KCP with N:M multiplexing and FEC. Available for ARM, MIPS, 386 and AMD64。N:M 多重化と FEC を備えた KCP に基づく安定した安全なトンネル。 N:M 다중화 및 FEC를 사용하는 KCP 기반의 안정적이고 안전한 터널입니다. Un tunnel stable et sécurisé basé sur KCP avec multiplexage N:M et FEC.
arp - Package arp implements the ARP protocol, as described in RFC 826. MIT Licensed.
stun - Fast RFC 5389 STUN implementation in go
gnet - 🚀 gnet is a high-performance, lightweight, non-blocking, event-driven networking framework written in pure Go./ gnet 是一个高性能、轻量级、非阻塞的事件驱动 Go 网络框架。
go-stun - A go implementation of the STUN client (RFC 3489 and RFC 5389)