pacman.c
zig
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pacman.c
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How to Pacman
Floooh's pacman.c is an outstanding one file implementation of Pacman in C. He uses his own very good libraries (called sokol) to do the graphics and audio but you can definitely learn a lot from reading the code. It is very accurate too - it's based off the Pacman Dossier (copy included).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Zig in 30 Minutes
Not "serious" at all but I wrote a Pacman clone over the holidays as an excercise and test for my cross-platform C header bindinds:
https://github.com/floooh/pacman.zig
...and before that I did the same in C99 (might be useful for comparing the languages):
https://github.com/floooh/pacman.c
Disclaimer: I'm not a Zig expert at all, and the project doesn't really require most things where Zig differs from C. But I think writing small and "for-fun" projects like this is important for getting used to a language. I think one of Zig's big qualities is that it is so straightforward, after a few hundred lines you hardly have to look up things in the language documentation anymore.
zig
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
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Nanos – A Unikernel
Zig also has an IRC channel on libera (#zig) that is moderated by Andrew Kelley.[1]
[1] https://github.com/ziglang/zig/wiki/Community
- Ask HN: What Underrated Open Source Project Deserves More Recognition?
What are some alternatives?
microui - A tiny immediate-mode UI library
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
pns
Odin - Odin Programming Language
sokol - minimal cross-platform standalone C headers
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
astera - A C99 Cross Platform 2D Game Library
rust - Empowering everyone to build reliable and efficient software.
gb - gb single-file public domain libraries for C & C++
go - The Go programming language
gunslinger - C99, header-only framework for games and multimedia applications
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!