p5.js-web-editor
processing
p5.js-web-editor | processing | |
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40 | 456 | |
1,261 | 6,448 | |
2.1% | 0.1% | |
9.6 | 0.0 | |
1 day ago | 5 months ago | |
JavaScript | Java | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
p5.js-web-editor
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Ask HN: Modern Day Equivalent to HyperCard?
not sure it counts as "HyperCard" but for environments there's p5js.org (https://editor.p5js.org/)
> I wish there were an offline environment like that built into firefox. You can bring up a javascript console, but it's not really a friendly development environment. And something like visual studio code is capable but large and complicated.
That seems like a day project in electron. At least to MVP. Use CodeMirror or Monaco. As long as you pass the right options you can run the user's code in an iframe in a separate process. That way you can kill it even if it has an infinite loop.
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How to Create Simple Sketching Art with p5.js: A Step-by-Step Tutorial
p5.js already has a web editor for you where you can make your first sketch. You can click here to create your first sketch.
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Let's compile like it's 1992
Another option is to use the p5.js library. They also have a nice online editor, at https://editor.p5js.org/, which makes it easy for students to get up and running quickly.
- TRADUÇÃO: Quando você vai querer usar o BubbleSort?
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hello :)
Playing is the way to go! Some stuff can be a bit hard to wrap your head around for the first time, but theres a lot of resources and good people on the generative scene to help. If you havent saw it, you can use the online editor https://editor.p5js.org/ so you dont need to worry about how the file structure of a p5 project works (its easy!) And this will feel a bit dumb for some people but the moment i saw the reference page https://p5js.org/es/reference/ i felt a bit of relief as i thought programmers just memorized all those methods and functions.
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Ising Model - Mathematical model of ferromagnetism in statistical mechanics
I'm not very good at JS or processing, but you can see how this one worked out by pasting it into https://editor.p5js.org/ or a similar website.
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How hard would it be to code a "point and click-y" game as a total beginner
You could do something like this in p5js pretty easily. p5js is a beginner friendly JavaScript library for drawing to an HTML canvas.
- De unde încep? Help!
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Scratch is the world’s largest coding community for children
I believe p5.js (used at https://editor.p5js.org/) is quite close to Scratch in spirit. Of course I think turning straight to javascript (the library really streamlines it) might be too difficult without instruction, so following some kind of tutorials or lessons would be necessary.
It's incredibly fun, and I've been making procedural... things for a while with it. Many artists use it (and of course every web tool is available... you can even later port the code to just straight canvas for the performance, although that's rarely necessary I guess).
See my little roguelike room generator: https://editor.p5js.org/gustavo.nramires/sketches/eyyxg7vl2
And a flower: https://editor.p5js.org/gustavo.nramires/sketches/hwhVUQu_X
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Wind and Grass
Hi, i'm on editor.p5js.org
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
website-archive - Archive of the Coding Train website (first version)
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
website - The Pudding's website
manim - A community-maintained Python framework for creating mathematical animations.
c2lc-coding-environment
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
boiga - A Python library enabling ergonomic Scratch 3.0 code generation.
kaboom.js - 💥 JavaScript game library
pxt-microbit - A Blocks / JavaScript code editor for the micro:bit built on Microsoft MakeCode
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
schotter - Nannou/Rust tutorial based on Schotter by Georg Nees
love - LÖVE is an awesome 2D game framework for Lua.