p5.js-web-editor
PhysicsExamples2D
p5.js-web-editor | PhysicsExamples2D | |
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40 | 286 | |
1,261 | 494 | |
1.8% | 0.4% | |
9.6 | 5.3 | |
1 day ago | 6 months ago | |
JavaScript | C# | |
GNU Lesser General Public License v3.0 only | The Unlicense |
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p5.js-web-editor
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Ask HN: Modern Day Equivalent to HyperCard?
not sure it counts as "HyperCard" but for environments there's p5js.org (https://editor.p5js.org/)
> I wish there were an offline environment like that built into firefox. You can bring up a javascript console, but it's not really a friendly development environment. And something like visual studio code is capable but large and complicated.
That seems like a day project in electron. At least to MVP. Use CodeMirror or Monaco. As long as you pass the right options you can run the user's code in an iframe in a separate process. That way you can kill it even if it has an infinite loop.
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How to Create Simple Sketching Art with p5.js: A Step-by-Step Tutorial
p5.js already has a web editor for you where you can make your first sketch. You can click here to create your first sketch.
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Let's compile like it's 1992
Another option is to use the p5.js library. They also have a nice online editor, at https://editor.p5js.org/, which makes it easy for students to get up and running quickly.
- TRADUÇÃO: Quando você vai querer usar o BubbleSort?
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hello :)
Playing is the way to go! Some stuff can be a bit hard to wrap your head around for the first time, but theres a lot of resources and good people on the generative scene to help. If you havent saw it, you can use the online editor https://editor.p5js.org/ so you dont need to worry about how the file structure of a p5 project works (its easy!) And this will feel a bit dumb for some people but the moment i saw the reference page https://p5js.org/es/reference/ i felt a bit of relief as i thought programmers just memorized all those methods and functions.
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Ising Model - Mathematical model of ferromagnetism in statistical mechanics
I'm not very good at JS or processing, but you can see how this one worked out by pasting it into https://editor.p5js.org/ or a similar website.
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How hard would it be to code a "point and click-y" game as a total beginner
You could do something like this in p5js pretty easily. p5js is a beginner friendly JavaScript library for drawing to an HTML canvas.
- De unde încep? Help!
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Scratch is the world’s largest coding community for children
I believe p5.js (used at https://editor.p5js.org/) is quite close to Scratch in spirit. Of course I think turning straight to javascript (the library really streamlines it) might be too difficult without instruction, so following some kind of tutorials or lessons would be necessary.
It's incredibly fun, and I've been making procedural... things for a while with it. Many artists use it (and of course every web tool is available... you can even later port the code to just straight canvas for the performance, although that's rarely necessary I guess).
See my little roguelike room generator: https://editor.p5js.org/gustavo.nramires/sketches/eyyxg7vl2
And a flower: https://editor.p5js.org/gustavo.nramires/sketches/hwhVUQu_X
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Wind and Grass
Hi, i'm on editor.p5js.org
PhysicsExamples2D
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
What are some alternatives?
website-archive - Archive of the Coding Train website (first version)
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
website - The Pudding's website
Godot - Godot Engine – Multi-platform 2D and 3D game engine
c2lc-coding-environment
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
boiga - A Python library enabling ergonomic Scratch 3.0 code generation.
MonoGame - One framework for creating powerful cross-platform games.
pxt-microbit - A Blocks / JavaScript code editor for the micro:bit built on Microsoft MakeCode
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
schotter - Nannou/Rust tutorial based on Schotter by Georg Nees
twinejs - Twine, a tool for telling interactive, nonlinear stories