structopt
cxx
structopt | cxx | |
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3 | 97 | |
450 | 5,505 | |
- | - | |
0.0 | 9.3 | |
5 months ago | 8 days ago | |
C++ | Rust | |
MIT License | Apache License 2.0 |
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structopt
- The Val Object Model : Dave Abrahams, Sean Parent, Dimitri Racordon, David Sankel
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cmdlime - possibly the least verbose command line parsing library for C++17
Hello everyone! I'm not a reddit user, but my previously open-sourced projects have been only seen by one of my coworkers and I can't even find them on google, so I'm trying to get some visibility) It's just a command line parser, but it uses the idea of declaring the structure which acts as the data scheme for the parser and result storage simultaneously, which I think is the best possible approach for the problem. I was excited when I discovered it with the structopt library, but I had too many gripes with its interface (required duplication of your structure content in the macro, everything besides positional arguments has to be wrapped in std::optional, inability to set parameters' description to the help message, etc), so I've built an alternative that doesn't tick me off. At least so far) I hope someone finds it interesting.
- structopt v0.1.2 released
cxx
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Rust is having a positive effect in C/C++
There are cxx and autocxx, what else do you propose to do?
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Interoperability: Swift’s Super Power
I would like to see a comparison of how this compares to Rust. In terms of interoperability it has Cxx (https://cxx.rs) to offer safe bindings to C++ but also has great support for Android, Linux and many other systems. You don't even need to hack together Windows bindings (as explained in the blog post) because Microsoft offers official bindings (https://crates.io/crates/windows). I'm not sure if I'd call it a superpower if any potential interoperability has to be written to be used (compared to it already being available). Or rather, in comparison to what is interoperability a Swift superpower? Certainly not C++ or C which can be used in a far wider set of targets.
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Rust Cryptography Should Be Written in Rust
We selected Qt as a cross-platform solution. The C++/Rust interface is the clunkiest and ugliest part of the application, and rather complex because some state is shared between several windows in the GUI and several threads in the backend, and any component might modify that state at any time, and updates have to be transmitted to the other components without introducing inconsistencies. Using cxx [1] helped a little, though.
The project began in 2020, and I'm not sure what I'd choose as a GUI framework today – definitely not Qt Widgets, though.
[1] https://cxx.rs/
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Link a C static library to rust cargo project
If the build process for the C library isn't too involved I recommend using cxx bridge (https://cxx.rs/) and letting cargo handle the build and linking. cxx basically allows you to describe the bidirectional interface (although it sounds like you only need 1 direction, which is fine too) in Rust code and it provides a "good enough" API for compiling C code inside the build.rs file.
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ffizz: Build a Beautiful C API in Rust
The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
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Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
I would like to utilize OMPL's functionality in Rust code, so I want to call into OMPL C++ code somehow in Rust. I've seen two (non-mutually-exclusive) options so far: - rust-cpp, which allows you to write C++ code in Rust within the cpp!() macro. - cxx, which allows you to define both sides of the FFI boundary manually (as opposed to bindgen's automatic generation).
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Hey Rustaceans! Got a question? Ask here (20/2023)!
I'm not sure how to do this in cxx; issues like https://github.com/dtolnay/cxx/issues/447 suggest that this isn't settled yet?
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Hello r/Rust! We are Meta Engineers who created the Open Source Buck2 Build System! Ask us anything! [Mod approved]
I use non-vendored dependencies for the Buck build in https://github.com/dtolnay/cxx.
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Microsoft is rewriting core Windows libraries in Rust
There's also the cpp and cxx crates for doing C++/Rust interop, but they probably aren't appropriate to use in all cases. The C ABI is definitely the safest way to go unless you're really trying to marry Rust and C++ code bases, not just writing library bindings.
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How can I use rust libraries in C++
There's also cxx (can't vouch for it personally but it claims to make things a lot easier) https://github.com/dtolnay/cxx
What are some alternatives?
CLI11 - CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
cbindgen - A project for generating C bindings from Rust code
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
alpaca - Serialization library written in C++17 - Pack C++ structs into a compact byte-array without any macros or boilerplate code
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
graphlite - A lightweight C++ graph library
uniffi-rs - a multi-language bindings generator for rust
clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.
rust-cpp - Embed C++ directly inside your rust code!
cclap - C++ command line argument parser
ritual - Use C++ libraries from Rust