overtone
JUCE
overtone | JUCE | |
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28 | 105 | |
5,817 | 6,133 | |
0.5% | 1.9% | |
8.5 | 9.5 | |
2 days ago | 1 day ago | |
Clojure | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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overtone
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Synth wars: The story of MIDI (2023)
> Midi being an “artist” tool places it more as a medium like paint.
I’ve used MIDI “as paint”.
Written music using code to MIDI(1), and wrote “cross instrument” music, ie using my keyboard as drum machine.
But these days MIDI is chiefly an archival method for me.
Every time I touch my keyboard is recorded, is much smaller than a comparable audio recording, by design “forced fidelity” in the recording, and I am able to pipe the MIDI format through transcription software (which would be near impossible from an audio recording today).
(1) http://overtone.github.io/
- My Sixth Year as a Bootstrapped Founder
- Linux Audio Primer (for Overtone users)
- Overtone – programmable, live music in Clojure
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Lisp for audio programming
I've never actually used it myself. I've preferred systems that talk to SuperCollider, like overtone, because it's already rock solid and has lots of good DSP built in.
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Clojure Turns 15 panel discussion video
Thanks. I don't know to what extend its "better-because-of-clojure" but I also found overtone https://github.com/overtone/overtone which should be good fun (though the underlying synthesizer is supercollider/C++).
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Music Programming for Java and JVM Languages
You might want to look at Overtone, which is a clojure environment built on top of overtone, and which integrates with processing and a few other similar things.
https://overtone.github.io/
- Overtone: Collaborative Programmable Music
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Sonic Pi – The Live Coding Music Synth for Everyone
> I'm fluent in Python but find the use of colons is the real sticking point.
The you'd probably have hated its predecessor which was all about the parentheses: https://overtone.github.io/
It's too bad that superficial stuff like which characters you need to type is holding you back. Getting used to Ruby when you're familiar with Python is no big deal. I would just stick with it
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Can I create an application to help me work out my drums rudiments in emacs
There's a project you may find interesting: https://overtone.github.io/. Besides sound/synthesis stuff, it has https://github.com/overtone/midi-clj library, which allows you to write MIDI as lisp (Clojure, to be precise) code. Emacs has great support for Clojure programming (via Cider), and REPL-based development is perfect for writing music.
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Sonic Pi - Code. Music. Live.
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Tidal - Pattern language
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
awesome-livecoding - All things livecoding
audiogridder - DSP servers using general purpose computers and networks
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.