osxphotos VS enu

Compare osxphotos vs enu and see what are their differences.

osxphotos

Python app to work with pictures and associated metadata from Apple Photos on macOS. Also includes a package to provide programmatic access to the Photos library, pictures, and metadata. (by RhetTbull)

enu

A Logo-like 3D environment, implemented in Nim (by dsrw)
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osxphotos enu
96 10
1,699 447
- -
9.4 9.0
3 days ago 8 days ago
Python Nim
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

osxphotos

Posts with mentions or reviews of osxphotos. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.
  • Cleaning up my 200GB iCloud with some JavaScript
    8 projects | news.ycombinator.com | 5 Jan 2024
    > Any method that I've found to clean them up (exporting the originals, deleting them from the library, and then re-importing the JPEGs only seems easiest) will lose all of the years of metadata that I've built up in the library.

    The open source tool osxphotos (https://github.com/RhetTbull/osxphotos) can help with this. You can export the JPEG images while preserving metadata using the thrid-party exiftool utility:

    `osxphotos export /path/to/export --has-raw --skip-raw --exiftool`

    This exports all images that have a raw pair but skips the raw component then uses exiftool (https://exiftool.org/) to write the metadata (keywords, etc.) to the exported JPEG files. You can then re-import these into photos either by dragging them or by running `osxphotos import /path/to/export/*`

    Both the export and import commands have many other options for controlling export directory, etc. `osxphotos help export` or `osxphotos docs` to open docs in browser. (Disclaimer: I'm the author of osxphotos)

  • pipx install osxphotos fails
    1 project | /r/osxphotos | 10 Dec 2023
    See the issue tracker if you want to follow along. Hopefully this is an easy fix and I can push a patch today.
  • Delete empty albums
    1 project | /r/osxphotos | 7 Dec 2023
    In response to a question on the osxphotos GitHub Discussions page, I wrote a quick script to do prune empty albums and folders from Photos that can be run with osxphotos (version 0.65.0 and later). You can run the script directly from GitHub without downloading it first via:
  • Library backup
    1 project | /r/ApplePhotos | 5 Dec 2023
    You could try opening the library with PowerPhotos, a commercial app that can manage multiple Photos libraries, to see if it can read it. You could also try my free open source command line tool, osxphotos. Install it then run this command in the Terminal: osxphotos info --library /path/to/the/library This should print out a list of information about the library: number of photos, number of albums, keywords in the library, etc. If that works, then osxphotos can read the library and can likely export the photos for you so you could re-import into a new library.
  • Exploring EXIF
    5 projects | news.ycombinator.com | 6 Sep 2023
    I'm the author of the osxphotos[0] tool mentioned in the article. For photos in an Apple Photos library, osxphotos gives you access to a rich set of metadata beyond what's in the actual EXIF/IPTC/XMP of the image. Apple performs object classification and other AI techniques on your images but generally doesn't expose this to the user. For example, photos are categorized as to object in them (dog, cat, breed of dog, etc.), rich reverse geolocation info (neighborhood, landmarks, etc.) and an interesting set of scores such as "overall aesthetic", "pleasant camera tilt", "harmonious colors", etc. These can be queried using osxphotos, either from the command line, or in your own python code. (Ref API docs[1])

    For example, to find your "best" photos based on overall aesthetic score and add them to the album "Best Photos" you could run:

    osxphotos query --query-eval "photo.score.overall > 0.8" --add-to-album "Best Photos"

    To find good photos with trees in them you could try something like:

    osxphotos query --query-eval "photo.score.overall > 0.5" --label Tree --add-to-album "Good Tree Photos"

    There's quite a bit of other interesting data in Photos that you can explore with osxphotos. Run `osxphotos inspect` and it will show you all the metadata for whichever photo is currently selected in the Photos app.

    [0] https://github.com/RhetTbull/osxphotos

  • Third Party Apps that work with Apple Photos Library
    1 project | /r/ApplePhotos | 27 Aug 2023
    osxphotos is my own tool for power users to interact with Photos from the command line: export, batch edit, sync metadata, import, etc.
  • Alpha support for macOS Sonoma
    1 project | /r/osxphotos | 19 Jul 2023
    osxphotos v0.60.8 adds initial alpha support for macOS Sonoma (macOS 14.0.0 / Photos 9.0). Everything seems to be working but if you are beta testing Sonoma and use osxphotos I'd welcome any feedback you have!
  • How can I export my iCloud photo library to Amazon Photos on Mac OS?
    1 project | /r/DataHoarder | 5 Jun 2023
  • Shared Library: Albums Aren’t Shared
    1 project | /r/ApplePhotos | 16 May 2023
    I'm the author of the free/open source tool osxphotos which provides several utilities fo working with Photos and exporting your photos. You can use the batch-edit feature to automatically add the album name as a keyword and I believe keywords are shared across users. (I don't use shared libraries so can't confirm this). I am working on a feature to then automatically re-create the albums from the keywords on the target library. For now the keywords is a partial work around.
  • any program for MACOS or for Ubuntu that is free that allows you to edit the meta tags of photos en masse. Thanks!
    2 projects | /r/MacOS | 8 May 2023
    If you want to edit batch metadata of photos that are in the Apple Photos app on a Mac, I'm the author of a free tool, osxphotos that includes a batch-edit command that will edit the metadata in the Photos library.

enu

Posts with mentions or reviews of enu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-26.
  • Enu – 3D live coding, implemented in Nim
    1 project | news.ycombinator.com | 1 Aug 2023
  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/dsrw/enu - Enu is a 3d live programming environment for experimenting, making games, and learning to code. Kind of a Logo meets Minecraft type thing. It's written in Nim (using the Godot game engine), and also uses interpreted Nim for the in-world scripting.

    I use it to teach kids to code. The released version is pretty rough and probably not fit for general consumption, but the next release (coming next month... I hope) is quite a lot better.

    https://youtu.be/9e9sLsmsu_o is a demo making a simple survival game, and https://youtu.be/upg77dMBGDE is a now very outdated demo building towers and other simple structures. Thanks!

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    In this video I put together a simple 3D survival game staring Inky, the blue ghost from Pac-Man, using the just released Enu 0.1.99.
  • Enu 0.1.99
    1 project | news.ycombinator.com | 2 Jun 2022
  • Nim: Curated Packages
    7 projects | news.ycombinator.com | 27 May 2022
    Less of a global sales pitch for Nim (I'm a shoo-in from Pascal), but I found this today and thought it was neat:

    "Enu lets you build and explore worlds using a familiar block-building interface and a Logo inspired API."

    https://www.youtube.com/watch?v=ECJsq7BeZ8w

    https://github.com/dsrw/enu

  • Stop waiting
    4 projects | /r/godot | 12 May 2022
    I work on Enu and am invested pretty heavily into Godot + Nim. I’m hoping someone else beats me to it, but I’m going to create a Godot 4 binding if no one else does. I’ll probably start 6 or so months after 4.0 releases. Assuming I don’t get hit by a bus or something, there will be a migration path eventually.
  • Nim Version 1.6.6 Released
    9 projects | news.ycombinator.com | 5 May 2022
    Nothing here is untrue, but from my perspective it's overstated. I don't use discord, but I visit the forum daily, follow most of the RFCs, and spend a lot of time coding in Nim (https://github.com/dsrw/enu). I really like Nim, mostly like its community, and think many more people should be using it.

    I'm sure fusion could have been handled better, and for 2021 the roadmap was a bit hazy, but I can't think of any other big missteps. Araq, dom, PMunch, and other senior folks are in the forms helping people and answering questions every day, and my interactions with all of them has been very positive. The big post 1.0 feature was arc/orc, and that was very well communicated. Bugs are being fixed, useful new features are being added, and future plans are being discussed in the open.

    And Nim itself is great. The "if it compiles, it works" factor is high, yet I almost never feel like the compiler is fighting me. Simple things are simple (I'm teaching it to a group of 12 year olds), it's incredibly flexible, it's fast, and it's suitable for almost any sort of problem. There's nothing else like it, and I expect I'd continue using it for at least a decade even if it switched into maintenance mode tomorrow. I think it will take at least that long for something better to come along.

  • A Logo-like DSL for Godot, implemented in Nim language
    1 project | news.ycombinator.com | 14 Feb 2021
  • Show HN: Real-time multiplayer games with cubes. Early feedback on dev docs?
    4 projects | news.ycombinator.com | 12 Feb 2021
    This is cool. I'm working on something similar called enu (https://github.com/dsrw/enu), but I think you're further along than I am.

    A few suggestions that may or may not be helpful:

    - Blocky "game fonts" are hard to read. They're fine for games, but for editing code I want a normal monospace font rendered at a normal DPI.

  • I think Nim community should focus more on Godot engine.
    13 projects | /r/nim | 25 Dec 2020
    I also thought godot + nim would be great together. So mid year, I just got started. I hacked together this https://github.com/geekrelief/gdnim which allows for gdnative library hot reloading, the first of its kind for gdnative. I was inspired by https://github.com/dsrw/enu which uses nimscript.

What are some alternatives?

When comparing osxphotos and enu you can also consider the following projects:

exiftool - ExifTool meta information reader/writer

colyseus - ⚔ Multiplayer Framework for Node.js

icloud-drive-docker - Dockerized iCloud Client - make a local copy of your iCloud documents and photos, and keep it automatically up-to-date.

godot-nim - Nim bindings for Godot Engine

photos_time_warp - Batch adjust the date, time, or timezone of photos in Apple Photos from the Mac command line.

nimskull - An in development statically typed systems programming language; with sustainability at its core. We, the community of users, maintain it.

icloud_photos_downloader - A command-line tool to download photos from iCloud

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

ipyflow - A reactive Python kernel for Jupyter notebooks.

godot_voxel - Voxel module for Godot Engine

Home Assistant - :house_with_garden: Open source home automation that puts local control and privacy first.

aglet - A safe, high-level, optimized OpenGL wrapper and context manager.