osx_battery_charge_limit
miniaudio
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osx_battery_charge_limit | miniaudio | |
---|---|---|
5 | 27 | |
100 | 3,622 | |
- | - | |
0.0 | 8.1 | |
about 3 years ago | 6 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osx_battery_charge_limit
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Apple's new 80% battery limit feature should not be limited to the iPhone 15
That's true. I evaluated it, but it wasn't of use to me as I keep my Macbook plugged in with the lid closed.
I eventually tried this instead :
https://github.com/DevNulPavel/osx_battery_charge_limit
I use it to keep my battery level indicator pegged at 70%. Often doesn't persist after a system update, but it's just a quick terminal command to reapply the setting.
I use my Macbook in clamshell mode, and I use sleep mode when I'm not using it - receiving power from a Thunderbolt dock. It's handy to pick up exactly where I left off on resume. Plus, I use two LG screens where one of the two doesn't switch on after a cold boot, and it's annoying to unplug and replug to activate it. Sleep mode gets around that.
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Patch iMac 2013 and use as 2nd Display
Target display mode was removed somewhere around macos high sierra. It’s just controlled by setting an smc key so you might be able to make a program set that smc key for you. The key itself is explained here https://floe.butterbrot.org/matrix/hacking/tdm/ and a similar approach to this for setting a limit on how much the battery charges could be used to set the key https://github.com/DevNulPavel/osx_battery_charge_limit
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After 2 years of using a mid 2012 Macbook Pro, I did the upgrade!
I personally use this https://github.com/DevNulPavel/osx_battery_charge_limit
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Is it okay for the battery?
Aldente works, but for Intel machines I used this command line based program https://github.com/DevNulPavel/osx_battery_charge_limit
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Prolonging Battery Tips for Student
I'm not sure if it fully works with the new M1 machines, but I use this.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
AlDente-Charge-Limiter - macOS menubar tool to set Charge Limits and prolong battery lifespan
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
ddcctl - DDC monitor controls (brightness) for Mac OSX command line
libsoundio - C library for cross-platform real-time audio input and output
acer-wmi-battery - A linux kernel driver for the Acer WMI battery health control interface
soloud - Free, easy, portable audio engine for games
HeadsetControl - Sidetone and Battery status for Logitech G930, G533, G633, G933 SteelSeries Arctis 7/PRO 2019 and Corsair VOID (Pro) in Linux and MacOSX
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
AirPods Battery Monitor For MacOS - Your AirPods Battery levels at your status bar | MacOS | Widget
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
bat - Battery management utility for Linux laptops.
raylib-php - PHP 8 Bindings to raylib