osu-wiki
osu-framework
osu-wiki | osu-framework | |
---|---|---|
6 | 7 | |
463 | 1,569 | |
1.5% | 1.1% | |
10.0 | 9.9 | |
1 day ago | 2 days ago | |
Markdown | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
osu-wiki
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Wiki contributors wanted!
Well my friend, applying is one step. You also have to read the contribution guide and go to the GitHub repository where all contribution takes place. Don't worry if you've never used GitHub, the guide has a quick step-by-step tutorial on the basics, and you can ask any questions in the Discord server.
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Skrowell has been unrestricted (with permanent tournament ban)
I've also gone ahead and put up an article PR on GitHub which should hopefully help make this less arcane for both us and the community in the future: https://github.com/ppy/osu-wiki/pull/7194
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from today (2022-03-16), the base duration for a cheating restriction will now be 6 months (previously 3) up to 24 months (previously 6) for repeat offenses. restrictions before this date will be handled under the old system.
read more here
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The osu! top player voting of 2021 is LIVE!
The news post is being worked on so that it shows on the front page, if you want to contribute, here's the PR: https://github.com/ppy/osu-wiki/pull/6617
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There will not be just 1, not just 2, not just 3, not just 4, but 5 (maybe even 6) upcoming ranked sets of the new jojo opening
There used to be a rule against this, but it was removed in April.
- Tournaments now need to send their staff to screening
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
Java - All Algorithms implemented in Java
osu - rhythm is just a *click* away!
vimwiki - Personal Wiki for Vim
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
tldr - 📚 Collaborative cheatsheets for console commands
MonoGame - One framework for creating powerful cross-platform games.
ggame - ggame 是一个记录整理游戏和谐的百科
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Wave Engine - This repository contains all the official samples of Evergine.
UnrealCLR - Unreal Engine .NET 6 integration