orillusion
webgpu-compute-rasterizer
orillusion | webgpu-compute-rasterizer | |
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1 | 7 | |
3,744 | 228 | |
1.1% | - | |
8.5 | 0.0 | |
13 days ago | about 1 year ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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orillusion
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Building a Compute Bezier Quad Rasterizer with WebGPU
I've been working on orillusion engine fork.
webgpu-compute-rasterizer
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Building a Compute Bezier Quad Rasterizer with WebGPU
OmarShehata How to Build a Compute Rasterizer with WebGPU https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md Clearly I am not good enough with WebGpu to do it. Anyone interested?
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I want the a fragment shader to run but I don't need color/depth/stencil targets
Thank you, possibly, but ideally I would not want to write the dispatch logic myself because I would not know how to dispatch "triangles". I know that it can be done (see https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md) but the thing is, I am fine with pretty much everything that a render pipeline would do for me; attribute setup, primitive assembly, interpolation, scanline conversion... I just don't want to write to a target.
- How to Build a Compute Rasterizer with WebGPU
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How to build a compute rasterizer with WebGPU
I would be curious to benchmark an equivalent traditional renderer and be able to toggle back and forth on the web page just out of curiosity, I have an issue here on GitHub if anyone is interested in exploring that: https://github.com/OmarShehata/webgpu-compute-rasterizer/issues/1
- How to build a compute-based rasterizer with WebGPU
What are some alternatives?
bemuse - ⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
compute_rasterizer - Rendering Point Clouds with Compute Shaders
game-engine - Game engine made with HTML5 + Typescript [Moved to: https://github.com/lorenzo774/koala-engine]
three.js - JavaScript 3D Library.
wgs-player - WGS player for the Web
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
koala-engine - Game engine made with HTML5 + Typescript
taro - A lightweight 3D game engine for the web.
threeify - A Typescript 3D library loosely based on three.js
gpuweb - Where the GPU for the Web work happens!
webgpu-waveform - Render waveforms to <canvas /> using WebGPU
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.