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Webgpu-compute-rasterizer Alternatives
Similar projects and alternatives to webgpu-compute-rasterizer based on common topics and language
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compute_rasterizer
Rendering Point Clouds with Compute Shaders
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SurveyJS
A Non-Cloud Alternative to Google Forms that has it all.. SurveyJS JavaScript libraries allow you to easily set up a robust form management system fully integrated into your IT infrastructure where users can create and edit multiple dynamic JSON-based forms in a no-code form builder. Learn more now.
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orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
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engine
Fast and lightweight JavaScript game engine built on WebGL and glTF
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better webgpu-compute-rasterizer alternative or higher similarity.
webgpu-compute-rasterizer reviews and mentions
Posts with mentions or reviews of webgpu-compute-rasterizer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
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Building a Compute Bezier Quad Rasterizer with WebGPU
OmarShehata How to Build a Compute Rasterizer with WebGPU https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md Clearly I am not good enough with WebGpu to do it. Anyone interested?
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I want the a fragment shader to run but I don't need color/depth/stencil targets
Thank you, possibly, but ideally I would not want to write the dispatch logic myself because I would not know how to dispatch "triangles". I know that it can be done (see https://github.com/OmarShehata/webgpu-compute-rasterizer/blob/main/how-to-build-a-compute-rasterizer.md) but the thing is, I am fine with pretty much everything that a render pipeline would do for me; attribute setup, primitive assembly, interpolation, scanline conversion... I just don't want to write to a target.
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How to build a compute rasterizer with WebGPU
I would be curious to benchmark an equivalent traditional renderer and be able to toggle back and forth on the web page just out of curiosity, I have an issue here on GitHub if anyone is interested in exploring that: https://github.com/OmarShehata/webgpu-compute-rasterizer/issues/1
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A note from our sponsor - Appwrite
appwrite.io | 26 Sep 2023
Stats
Basic webgpu-compute-rasterizer repo stats
7
197
0.0
6 months ago
OmarShehata/webgpu-compute-rasterizer is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of webgpu-compute-rasterizer is JavaScript.
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