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webgpu-compute-rasterizer
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I would be curious to benchmark an equivalent traditional renderer and be able to toggle back and forth on the web page just out of curiosity, I have an issue here on GitHub if anyone is interested in exploring that: https://github.com/OmarShehata/webgpu-compute-rasterizer/issues/1
well said! I think UE5 does use compute shaders for very small triangles. The other use case I know of is rendering dense point clouds (with more than 100 million points in the scene, see: https://github.com/m-schuetz/compute_rasterizer)