ordrea
rhine
Our great sponsors
ordrea | rhine | |
---|---|---|
- | 1 | |
11 | 106 | |
- | - | |
0.0 | 8.4 | |
about 7 years ago | 6 days ago | |
Haskell | Haskell | |
LicenseRef-PublicDomain | BSD 3-clause "New" or "Revised" License |
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ordrea
We haven't tracked posts mentioning ordrea yet.
Tracking mentions began in Dec 2020.
rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
DefendTheKing - A simple multiplayer RTS game
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
reactive-thread
AFSM - Arrowized functional state machines
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
netwire - FRP library
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
euphoria - Dynamic network FRP with events and continuous values
reactive-banana - Library for functional reactive programming in Haskell.
drClickOn - Code accompanying the paper "Monadic Functional Reactive Programming"
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions