opentyrian2000
OpenLara
opentyrian2000 | OpenLara | |
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6 | 59 | |
63 | 4,579 | |
- | - | |
5.0 | 5.0 | |
3 months ago | 2 months ago | |
C | C | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
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opentyrian2000
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20 spaceships that sorta look like some sort of produce
Both Tyrian and -2K have open source ports: openTyrian, OpenTyrian2k
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Ports suggestion for OnionOS
- OpenTyrian and OpenTyrian2000 (fork from the original): https://github.com/opentyrian/opentyrian https://github.com/KScl/opentyrian2000
- Open source re-implementation projects and game clones.
- Why are there still no real competition for the Sims games in 2021?
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SiN: Gold's (90s FPS) source code has been released by Nightdive Studios
I've never tried this one, but I saw this a little while ago: https://github.com/KScl/opentyrian2000
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[GOG] Free for a month: Syndicate Plus™, Syndicate Wars, and Ultima Underworld I & II (-100% off/ FREE)
For Tyrian 2000 you have OpenTyrian 2000 which runs without DosBox and comes with modern OS support and bug fixes.
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
lutris - Lutris desktop client
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
OpenKeeper - Dungeon Keeper II remake
OpenGothic - Reimplementation of Gothic 2 Notr
opentyrian - An open-source port of the scrolling shooter Tyrian.
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
openjazz - OpenJazz
vkQuake - Vulkan Quake port based on QuakeSpasm
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software