openseeface-gd
VTuber_Unity
openseeface-gd | VTuber_Unity | |
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13 | 1 | |
32 | 632 | |
- | - | |
0.0 | 1.2 | |
over 1 year ago | over 2 years ago | |
GDScript | Python | |
BSD 2-clause "Simplified" License | MIT License |
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openseeface-gd
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Running OpenSeeFace on Linux with python 3.10
VSeeFace hasn't been made for Linux, but OpenSeeFace, the face tracker, is open-source and runs on linux using Python. And we use it to use other face tracking apps relying on OpenSeeFace, like Vtube Studio, Pupeteer / OpenSeeFace-GD
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Error loading resources from system!
Contrary to what others are saying, you can load things from outside the res:// or user:// directories in an exported project. This project loads assets from a resources folder at runtime (and this is verifiable by the fact that assets can be modified after export).
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What's the status on vtube tracking software on Linux?
This might be a option for me: https://github.com/you-win/openseeface-gd
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Help with making a flatpak
It's not mine, exactly, but I got permission from the dev to package it into a flatpak. The dev themself stated that if it was easier to package it as a flatpak, they would do it themselves, so I am trying to make it so all they have to do is drag n drop the OSF-GD files in and build the flatpak. Link is https://github.com/you-win/openseeface-gd
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mac face tracking apps?
OpenSeeFace-GD is an open source multi-platform Vtuber rendering program written in Godot. It has pre-compiled builds for Windows and Linux but is 100% compatible with Mac (you will have to build the project yourself in Godot, which is free, as you can't build for MacOS without a Mac and Youwin doesn't have a Mac).
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I integrated Spout with Godot via custom engine module! Free and open source, details in comments
I'm personally planning on integrating this into my project openseeface-gd in order to send scene data to OBS while having the controls open.
- how to implement live face filtering in obs studio
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A new version of my 3d model face tracking application has released! Made with Godot 3.4
You can take a look at the codebase and see how the data is received and then applied
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A sculpted Godette model (Blender 2.93 file) by Pablo Dobarro is FREE for download (link in the comment)
How long until some geeky girl in the free software community gives her a try and hooks her to the one, the only VTuber capture tool based on Godot? https://github.com/you-win/openseeface-gd
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Finally mapped eyes/mouth tracking data onto a 3d model, code is open source! More info in comments
I've been working on OpenSeeFace GD for a few months now, and I can finally say I'm nearing completion in terms of usability.
VTuber_Unity
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What's the status on vtube tracking software on Linux?
Right here : https://github.com/kwea123/VTuber_Unity
What are some alternatives?
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
vpuppr - VTuber application made with Godot 4
KITSUNETSUKI-Asset-Tools - KITSUNETSUKI Asset Tools
VRM-Addon-for-Blender - VRM Importer, Exporter and Utilities for Blender 2.93 to 4.1
inochi-session - Application that allows streaming with Inochi2D puppets
godot-proposals - Godot Improvement Proposals (GIPs)
AIwaifu - Open-Waifu open-sourced finetunable customizable simpable AI waifu inspired by neuro-sama
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
face-alignment - :fire: 2D and 3D Face alignment library build using pytorch
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
face-movie - Automatically create a time-lapse morph sequence of a face using OpenCV and Dlib.