openrndr
website-archive
openrndr | website-archive | |
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16 | 22 | |
818 | 5,589 | |
0.1% | - | |
9.3 | 9.4 | |
2 days ago | almost 2 years ago | |
Kotlin | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openrndr
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Show HN: SalamiVG, an SVG framework for generative art and creative coding
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs.
This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice.
My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world.
The library is pretty bare-bones, but I did my best to document it thoroughly enough that a beginner could install it and draw their first sketch in as little time as possible. All the documentation, including an FAQ, is hosted in the project Wiki [2]. And yes, I do recommend p5.js for most users/beginners, but I still believe this library fills a niche.
Happy to answer any questions, or field any criticisms/notes.
[1] https://openrndr.org/
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live
I am primarily using the openrndr framework to do all of this.
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Mastodon Bot for Retro-Style Space Images
Last year I wrote Kosmik, a Twitter bot for pixelized retro-style space images in Scala, but I was dissatisfied for several reasons, performance being one, so I migrated the code to Kotlin using openrndr as graphics API recently, and moved the bot to Mastodon. What do you think?
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Framework for creative coding in Lisp?
Is there a framework, library or package along the lines of Processing or OPENRNDR for Common-Lisp or Clojure etc.?
- Openrndr: Open-source framework for creative coding, written in Kotlin
- Openrndr: A Kotlin Based Creative Coding Framework
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Ask HN: What's the best “higher level Rust” these days?
I’d also be interested in peoples replies. I know there is a creative coding framework built on it (haven’t used it though) https://openrndr.org/ .
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Are there more elegant languages for generative art and creative coding?
Kotlin is very similar to Swift. OpenRNDR is a coding framework written it it. Kotlin has many of the features you speak of. Kotlin supports many of the features you ask about (or at least something similar to it).
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Coracle - Kotlin based Processing clone
Also have you checked out https://openrndr.org/
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Processing vs C++ vs Rust for creative coding
After trying to use Processing with Kotlin I discovered OPENRNDR. This is a new-ish creative coding framework created in Kotlin and it runs on the JVM. I'd say the performance is somewhere around what's typical of Processing (so pretty good), it also supports shader programming if you want to squeeze more out of it.
website-archive
- Good programming challenge to do with a non-programmer?
- Need a tutor to help me get into the groove of Processing. Purely from a learning perspective
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Help me introduce programming to my little bro
The Coding Train is Shiffman's site that includes his YouTube tutorials and specific challenges.
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Is there a resource I can use to get a kid get started on this? I checked the wiki the tools seems to be a listing but i don’t have any experience with any of these nor do i have the time to check them all out.
Best youtube series here: https://thecodingtrain.com/
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Maze generator using TileMap
Git hub page on the specific subject of the person in the video I mentioned: https://github.com/CodingTrain/website/tree/main/CodingChallenges/CC_010_Maze_DFS/P5
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049 Dots and lines
https://thecodingtrain.com videos - Explains many concepts used for drawing with code.
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Project Ideas for Younger Brother?
Check out https://thecodingtrain.com
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065.08: Cosmic Wheels II.
If I recall correctly, I tried to get into generative art 3 times. The first two times failed because I couldn't figure out where to start. The third time, in which I went from total noob to whatever I am now, I succeeded because I figured out where to start: by following Daniel Shiffman/Coding Train's 'Nature of Code', in its various forms: the online class at Kadenze, the book The Nature of Code, which you can buy or read for free, and the tutorials on YT: The Nature of Code: Simulating Natural Systems, an 83-video playlist using Processing, and The Nature of Code 2, 43 videos covering the same topics using p5.js. (I found them both useful, nowadays using whatever language is best suited for each specific project.) Daniel has been posting new tutorials, Coding Challenges, and livestreams on YT at least once a week for the past 6 years... many of the things I wanted to learn after the Nature of Code were already covered in his other videos. Daniel's Coding Train site also hosts his videos, often with additional useful materials. All of his resources have links to source code.
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[Caution: blinkenlights] Global variables are bad, mmkay?
Then I found that many of the other things I wanted to learn had already been covered in Daniel/Coding Train's other videos, Coding Challenges, and livestreams... he's published a new video at least once a week for 6 years now, an invaluable resource. The Coding Train site has additional resources, like links to multiple sketches that represent the state of the code at different times in the video.
- 20211214 recursive trees
What are some alternatives?
processing - Source code for the Processing Core and Development Environment (PDE)
Vulkan - Examples and demos for the new Vulkan API
carden - Flashcards with spaced repetition and gamification 🌱
imgui - Bloat-free Immediate Mode Graphical User interface for JVM with minimal dependencies (rewrite of dear imgui)
Fun-Programming - Code from the Fun Programming creative coding tutorials and my own random sketches
three.kt - Three.js port for the JVM (desktop)
chromotome - A collection of color palettes saved for personal use.
kotlin-unsigned - unsigned support for Kotlin via boxed types and unsigned operators
top-tic-tac-toe-js - A tic-tac-toe game written in JavaScript that you can play in your browser.
JOGL2D - Zero-overhead 2D rendering library for JOGL using Kotlin
p5.js-web-editor - The p5.js Editor is a website for creating p5.js sketches, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else! You can create, share, or remix p5.js sketches without needing to download or configure anything.