openmw-shaders
tes3cmd
openmw-shaders | tes3cmd | |
---|---|---|
18 | 7 | |
78 | 28 | |
- | - | |
4.2 | 0.0 | |
4 months ago | over 1 year ago | |
GLSL | Perl | |
- | MIT License |
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openmw-shaders
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where is my resource directory?
This one https://github.com/zesterer/openmw-shaders
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Odd shader reflection issue
I'm using Zesterer's OpenMW Shader Pack, Zesterer's Volumetric Cloud & Mist Mod, and Vtastek's OMWFX Shaders. From what I'm able to tell, the OMWFX pack is not the original but it appears to be more up-to-date.
- OpenMW: Open-source TES3: Morrowind reimplementation
- OpenMW Nightly, Android. How can I add Sunflares?
- Possible to replicate the colors of the MGSO/MGE mods on OpenMW?
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The Elder Scrolls III: Morrowind is free right now on Amazon Prime.
That gallery is also showing off Zesterer’s shaders
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Just an fyi to everyone
The most recent Official Build (Release 0.47) has distant land, realistic water, and I'm pretty sure it has active shadows too, as well as [limited] Support for some shaders. And the latest OpenMW (Pre-Release 0.48 or a Development Build) most definitely has some high-quality shader capabilities, plus the capability to use Physically-Based Rendering, Realistic Physics-Affected Volumetric Effects, as well as Post-Processing.
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Trouble getting some shaders to work on 0.48
I've spent the last few hours tearing my hair out over this. I've been trying to set up OpenMW 0.48 (downloaded from where it says "Windows RC4" here) with shaders, but one of the main shader packs doesn't show up in-game. I've successfully installed Zesterer's volumetric clouds and photorealistic shader packs. However, I can't get this shader pack to work. I've tried extracting to C:\Program Files\OpenMW 0.48.0\resources, as well as extracting it to its own mod folder and adding that as a data directory in the launcher. Either way, none of the included shaders appear as options when I press F2 in-game. What could be going wrong? Am I missing something?
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Is there support for Godray shaders on openMW?
yes, Cody Glassman has a godray shader that works pretty well among other ones, although the readme file is not very helpful. You should get zesterer's shaders as well. If you've got the data source correct in openmw.cfg and postprocessing enabled in settings.cfg then they should all show up in the shader list when you hit F2.
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OpenMW? Or MCP + MGE XE?
0.48 supports post-processing shaders, there aren't that many out there yet though. You can try them out with the dev build and a shader collection like https://github.com/zesterer/openmw-shaders
tes3cmd
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OpenMW: Open-source TES3: Morrowind reimplementation
This got me to finally play through and beat Morrowind in my 30s, avenging my 13yo self who had looted and lost an essential quest item on the Xbox version and got stuck in the main quest line.
I played it while taking notes about quest lines which was a bit more fun than just following quest markers. Though that was only fun because of Morrowind's weird alien world. There are only a few games intriguing enough to warrant note-taking.
Something interesting in the ecosystem is the tes3cmd cli tool anonymously(?) written in Perl: https://github.com/john-moonsugar/tes3cmd/blob/master/tes3cm... for manipulating game/mod files.
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Habasi - TES3 Plugin Merging Tool
Record merging tools that should work great alongside Habasi: * Leveled lists(LEVC, LEVI): Jobasha(GitHub, Nexus Mods), tes3cmd, OMWLLF * Landscape(LAND): Merged Lands * Most types of records: TES3Merge (GitHub, Nexus Mods), DeltaPlugin
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Jobasha - Yet Another TES3 Leveled List Tool
Tools that also work with leveled lists(and do much more): * tes3cmd * OMWLLF * TES3Merge (GitHub, Nexus Mods) * DeltaPlugin
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how do i get TES3 merge and MO@ to work together?
Here's the link for tes3cmd.
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Whats the simplest way to merge objects from mods?
Wrye Mash's merging function is obsolete as far as I know. Use TES3Merge (for the Merged Objects patch) and tes3cmd (for the multipatch, which merges the levelled lists).
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Sixth House vs Great House Dagoth
Use TES3cmd for cleaning, TESTool is very outdated. Click on the .exe file in the link to download.
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Need help installing mods
Some guides will also mention if you want to use multiple mods that add new items/enemies to leveled lists, you'll need Wrye Mash and TES3CMD to make a multipatch so they don't just overwrite each other. (Might be a newer tool that is easier, dunno.)
What are some alternatives?
openmw
mlox - mlox is a tool for sorting and analyzing Morrowind plugin load order
openmw-volumetric-clouds - A volumetric clouds mod for OpenMW
morrowind-improved - Morrowind#, an enhanced Morrowind experience. New and experienced users welcomed. [Moved to: https://github.com/Sigourn/morrowind-sharp]
openmw
delta-plugin
omwfx-shaders
openmw-android - OpenMW for Android
habasi - Habasi - TES3 Plugin Merging Tool
portmod
jobasha - Jobasha - TES3 leveled list tool