openmw-shaders
netpanzer
openmw-shaders | netpanzer | |
---|---|---|
18 | 3 | |
78 | 17 | |
- | - | |
4.2 | 9.6 | |
4 months ago | about 1 month ago | |
GLSL | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw-shaders
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where is my resource directory?
This one https://github.com/zesterer/openmw-shaders
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Odd shader reflection issue
I'm using Zesterer's OpenMW Shader Pack, Zesterer's Volumetric Cloud & Mist Mod, and Vtastek's OMWFX Shaders. From what I'm able to tell, the OMWFX pack is not the original but it appears to be more up-to-date.
- OpenMW: Open-source TES3: Morrowind reimplementation
- OpenMW Nightly, Android. How can I add Sunflares?
- Possible to replicate the colors of the MGSO/MGE mods on OpenMW?
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The Elder Scrolls III: Morrowind is free right now on Amazon Prime.
That gallery is also showing off Zesterer’s shaders
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Just an fyi to everyone
The most recent Official Build (Release 0.47) has distant land, realistic water, and I'm pretty sure it has active shadows too, as well as [limited] Support for some shaders. And the latest OpenMW (Pre-Release 0.48 or a Development Build) most definitely has some high-quality shader capabilities, plus the capability to use Physically-Based Rendering, Realistic Physics-Affected Volumetric Effects, as well as Post-Processing.
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Trouble getting some shaders to work on 0.48
I've spent the last few hours tearing my hair out over this. I've been trying to set up OpenMW 0.48 (downloaded from where it says "Windows RC4" here) with shaders, but one of the main shader packs doesn't show up in-game. I've successfully installed Zesterer's volumetric clouds and photorealistic shader packs. However, I can't get this shader pack to work. I've tried extracting to C:\Program Files\OpenMW 0.48.0\resources, as well as extracting it to its own mod folder and adding that as a data directory in the launcher. Either way, none of the included shaders appear as options when I press F2 in-game. What could be going wrong? Am I missing something?
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Is there support for Godray shaders on openMW?
yes, Cody Glassman has a godray shader that works pretty well among other ones, although the readme file is not very helpful. You should get zesterer's shaders as well. If you've got the data source correct in openmw.cfg and postprocessing enabled in settings.cfg then they should all show up in the shader list when you hit F2.
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OpenMW? Or MCP + MGE XE?
0.48 supports post-processing shaders, there aren't that many out there yet though. You can try them out with the dev build and a shader collection like https://github.com/zesterer/openmw-shaders
netpanzer
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Ask HN: Which is the oldest software alive still in 0.x, used by many?
Not played much, but kind of interesting - I nominate NetPanzer! Open sourced in 1999 or so, is still technically in beta at 0.9.x
I just got the last maintainer to put the code up on GH [0] and have been working on the next release, hopefully later this year. I also put some servers up and setup bots.
Sadly a couple months ago the guy emailed me saying he was very sick (he's been working on the game for like 15 years and he only really writes C, I have no idea how old this guy is). He hasn't emailed me back, so I don't know if he's still alive. :( I may have to fork the game (I've also been making progress on a WASM version to play in the browser).
[0] https://github.com/netpanzer/netpanzer/tree/dev
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OpenMW: Open-source TES3: Morrowind reimplementation
Having kids is way more rewarding than working on any software project. You'll enjoy raising the kids unless you have some kind of personality disorder.
Also, I have a newborn and I work in my projects just fine. [0] Manage your time :)
[0] https://github.com/netpanzer/netpanzer/pull/4
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Ad, an open source historical RTS in development for 22 years
NetPanzer is also an open source RTS in development for over 20 years!
https://github.com/netpanzer/netpanzer/tree/dev
I just setup a new masterservers and a couple game servers with bots.
What are some alternatives?
openmw
openmw-volumetric-clouds - A volumetric clouds mod for OpenMW
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
openmw
openmw-android - OpenMW for Android
omwfx-shaders
rtx-remix - Combined repo for the RTX-Remix runtime
tes3cmd - A command line tool to examine and manipulate plugins for the Elder Scrolls game Morrowind
portmod
Beyond-All-Reason - www.beyondallreason.info