openmw-shaders
Photorealistic shaders for Morrowind (by zesterer)
TES3MP
Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine. (by TES3MP)
openmw-shaders | TES3MP | |
---|---|---|
18 | 57 | |
78 | 736 | |
- | 0.7% | |
4.2 | 0.0 | |
4 months ago | 15 days ago | |
GLSL | C++ | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw-shaders
Posts with mentions or reviews of openmw-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-01.
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where is my resource directory?
This one https://github.com/zesterer/openmw-shaders
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Odd shader reflection issue
I'm using Zesterer's OpenMW Shader Pack, Zesterer's Volumetric Cloud & Mist Mod, and Vtastek's OMWFX Shaders. From what I'm able to tell, the OMWFX pack is not the original but it appears to be more up-to-date.
- OpenMW: Open-source TES3: Morrowind reimplementation
- OpenMW Nightly, Android. How can I add Sunflares?
- Possible to replicate the colors of the MGSO/MGE mods on OpenMW?
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The Elder Scrolls III: Morrowind is free right now on Amazon Prime.
That gallery is also showing off Zesterer’s shaders
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Just an fyi to everyone
The most recent Official Build (Release 0.47) has distant land, realistic water, and I'm pretty sure it has active shadows too, as well as [limited] Support for some shaders. And the latest OpenMW (Pre-Release 0.48 or a Development Build) most definitely has some high-quality shader capabilities, plus the capability to use Physically-Based Rendering, Realistic Physics-Affected Volumetric Effects, as well as Post-Processing.
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Trouble getting some shaders to work on 0.48
I've spent the last few hours tearing my hair out over this. I've been trying to set up OpenMW 0.48 (downloaded from where it says "Windows RC4" here) with shaders, but one of the main shader packs doesn't show up in-game. I've successfully installed Zesterer's volumetric clouds and photorealistic shader packs. However, I can't get this shader pack to work. I've tried extracting to C:\Program Files\OpenMW 0.48.0\resources, as well as extracting it to its own mod folder and adding that as a data directory in the launcher. Either way, none of the included shaders appear as options when I press F2 in-game. What could be going wrong? Am I missing something?
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Is there support for Godray shaders on openMW?
yes, Cody Glassman has a godray shader that works pretty well among other ones, although the readme file is not very helpful. You should get zesterer's shaders as well. If you've got the data source correct in openmw.cfg and postprocessing enabled in settings.cfg then they should all show up in the shader list when you hit F2.
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OpenMW? Or MCP + MGE XE?
0.48 supports post-processing shaders, there aren't that many out there yet though. You can try them out with the dev build and a shader collection like https://github.com/zesterer/openmw-shaders
TES3MP
Posts with mentions or reviews of TES3MP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
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OpenMW: Open-source TES3: Morrowind reimplementation
TES3MP is a sister project built on OpenMW which adds multiplayer.
https://tes3mp.com/
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What's the current best multiplayer mod for Oblivion?
TES3MP, which needs OpenMW
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OpenMW – a FOSS engine re-implementation for Morrowind
Me and my friends have been playing Morrowind once again, this engine makes it very playable on modern hardware. We have also tried out the fork of this engine that adds _multiplayer_ https://tes3mp.com/
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Got my heavy modded Open Morrowind setup working multiplayer and is actually a very fun coop experience! Some cool screenies!
Get it from here: https://github.com/TES3MP/TES3MP/releases
- A cheap spell (or Enchant) to get around easier
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Balmora in winter (Nerevarine Prophecies TES3MP server)
https://tes3mp.com/Note: The first download on the github page is the VR version, so unless you have a VR set to play the game with, don't download that one. It works in multiplayer too though.
- Ring of Jumping
- Modding Morrowind to get a modern gamer to try it
- Morrowind Together!
- Bethesda’s First Game VS Newest!
What are some alternatives?
When comparing openmw-shaders and TES3MP you can also consider the following projects:
openmw
openmw-android - OpenMW for Android
openmw-volumetric-clouds - A volumetric clouds mod for OpenMW
openmw
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
omwfx-shaders
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
openmw-android - OpenMW for Android
Wrye-Mash-Polemos - Wrye Mash 2021, Polemos fork.
portmod
Gource - software version control visualization
openmw-shaders vs openmw
TES3MP vs openmw-android
openmw-shaders vs openmw-volumetric-clouds
TES3MP vs openmw
openmw-shaders vs openmw
TES3MP vs daggerfall-unity
openmw-shaders vs omwfx-shaders
TES3MP vs openmw
openmw-shaders vs openmw-android
TES3MP vs Wrye-Mash-Polemos
openmw-shaders vs portmod
TES3MP vs Gource