openmaptiles
headway
openmaptiles | headway | |
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8 | 41 | |
2,294 | 2,263 | |
1.4% | - | |
8.1 | 9.1 | |
10 days ago | over 1 year ago | |
PLpgSQL | Vue | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmaptiles
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Fedora 38 Known issues
Openmaptiles uses docker-compose for its work. It fails flat on its face with podman.
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COMTiles (Cloud Optimized Map Tiles) hosted on Amazon S3 and Visualized with MapLibre GL JS
OpenMapTiles
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Headway is a self-hosted alternative to Google Maps which supports 200+ cities across the globe
What is the advantage of this project over something like openmaptiles https://github.com/openmaptiles/openmaptiles
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Show HN: Flatmap β a new tool to create vector tiles from OpenStreetMap data
Flatmap calls into user-defined profiles in 2 places: first when processing each input element to map it to a vector tile feature, then a second time right before emitting all vector features in a layer.
That second call lets you manipulate vector features on each tile using JTS geometry utilities (i.e. merge nearby polygons or lines with the same tags). PostGIS uses GEOS which is ported from JTS so you have access to pretty much the same geometry utilities - often with the same name.
It's definitely not as flexible as a PostGIS based solution - especially if you join faraway features that don't appear on the same tile, but in practice it was enough to port the entire OpenMapTiles schema.
See the basemap layers package: https://github.com/onthegomap/flatmap/tree/main/flatmap-base...
For example see the landcover layer: https://github.com/onthegomap/flatmap/blob/main/flatmap-base...
Which was ported from the SQL contained in: https://github.com/openmaptiles/openmaptiles/tree/master/lay...
Also, this OpenMapTiles PR might help improve your pipeline after it gets merged: https://github.com/openmaptiles/openmaptiles-tools/pull/383
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GraphHopper Routing Engine - Open Source Route Planning
To fully self-host a route planner (e.g. a "Google Maps" equivalent) you need GraphHopper for the routing and two other parts: you also need some visualization aka "maps" (e.g. with OpenMapTiles) and you need the address search (e.g. with Photon).
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parsing Openstreet map layers in python
Probably not the answer you're looking for, but I have been using openmaptiles to pull osm into postgres (in docker using quickstart.sh). If you can talk postgres in python then maybe that is for you?
- A new way to make maps with OpenStreetMap
headway
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Serverless maps at 1/700 the cost of Google Maps API
You might want to peek at https://github.com/headwaymaps/headway . I have never used it myself, but it at least shows how to integrate the different pieces.
The individual software components often have alternative with a similar scope. So if you don't like a choice headwaymaps made, browse around.
The data sources are mostly "unique", i.e. everybody downloads from the pages (Geofabrik, Who's On First, etc), so not much to gain here.
Editing styles has some alternatives, but the OpenSource editors are far away from the quality of the Mapbox editor. Maputnik or editing the 1000+ SLOC JSON by hand are the way to go, imo.
Personally I use GeoFabrik to download OSM extracts β osmconvert to extract the smaller bounding box I am interested in β tilemaker to render vector tiles to individual .pbf files I can serve like it's 1999. The bounding box extract is not necessary, but it's much faster if you need to tweak things in tilemaker. Both tilemaker and osmconvert are packaged for at least Debian out of the box, so setup is easy enough. Rendering a decently sized metro area takes < 30mins with this from scratch of compute, < 5min with the bounding box extract.
Note that adding icons (sprites) or fonts is extra work that comes on top. And while the tools themselves are great, there's still a lot of gluing/plumbing/fitting things together that you'll need to do. If headwaymaps works for you, it's probably the easiest choice.
- Google Location History-type program, but on a private server for anyone to run?
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Self Hosting a Google Maps Alternative with OpenStreetMap
In a similar vain, there is maps.earth / headway:
https://github.com/headwaymaps/headway
https://about.maps.earth/
https://news.ycombinator.com/item?id=32551273
Another self hostable OSM stack that seems promising is headway
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maps.earth: Open-source maps for everyone, powered by Headway and OpenStreetMap
About: https://about.maps.earth/
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What is the easiest way to deploy OSM on the premise? like nominatim.openstreetmap.org, but offline version.
Something like this? https://github.com/headwaymaps/headway
- Self-hostable maps stack, powered by OpenStreetMap
- Headway is a self-hosted alternative to Google Maps which supports 200+ cities across the globe
What are some alternatives?
tilemaker - Make OpenStreetMap vector tiles without the stack
openstreetmap-tile-server - Docker file for a minimal effort OpenStreetMap tile server
planetiler - Flexible tool to build planet-scale vector tilesets from OpenStreetMap data fast
tippecanoe - Build vector tilesets from large collections of GeoJSON features.
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
Leaflet - π JavaScript library for mobile-friendly interactive maps πΊπ¦
inspiral-web - The web version of the Inspiral app.
TileMaker - A terrain tile mask generator for 3x3 terrain tile sections for game engines.
mod_mbtiles - Serve tiles with Apache directly from an .mbtiles file
photon - an open source geocoder for openstreetmap data
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2