samples
javafx-maven-plugin
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samples | javafx-maven-plugin | |
---|---|---|
13 | 14 | |
564 | 355 | |
1.1% | -0.3% | |
3.6 | 0.0 | |
3 months ago | 8 months ago | |
Java | Java | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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samples
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NoClassDefFoundError while trying to run javafx programs made with maven.
If you're relatively new to this, I would recommend checking out the JavaFX documentation at https://openjfx.io/openjfx-docs/#maven and starting from the samples: https://github.com/openjfx/samples/tree/master/HelloFX/Maven
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problems with javafx in intellij
i also replaced the build.gradle file contents with what the openJFX suggested i changed it to. then i sync'd it after changing the javafx version in that .gradle file to 17.0.1 instead of 16.
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Help posting projects to GitHub and job search
An example pom file (maven) for a JavaFX program looks like https://github.com/openjfx/samples/blob/master/HelloFX/Maven/hellofx/pom.xml
- Exporting javafx project to runnable .jar file
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JavaFX
Yes, JavaFX is a pain to configure. I'd recommend using Maven or Gradle with the JavaFX plugin to manage your application, that way you don't need to download and configure the entire OpenJFX SDK. There are samles for both Maven and Gradle in the repo you linked, so I would try them out. Note that only the Gradle sample includes a wrapper, so if you try the Maven sample you'll need to install Maven first.
- Why people don't love Java?
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IntelliJ JavaFX Jar file
Non-modular project (i.e. not using java modules): https://github.com/openjfx/samples/blob/master/CommandLine/Non-modular/Gradle/hellofx/build.gradle
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beginner need help
example maven no modular project structure here https://github.com/openjfx/samples/tree/master/IDE/Eclipse/Non-Modular/Maven/hellofx/src/main
- Advice on code/project structure?
- Question about IDE
javafx-maven-plugin
- Proper guide to create a .jar file including all JavaFX dependency using maven?
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JavaFX 19 Released
I don't think it's difficult at all. Not today, certainly.
With a maven project it's a single dependency: org.openjfx:javafx-controls:18.0.1
And a simple plugin (org.openjfx:javafx-maven-plugin:0.0.5? (I think)), https://github.com/openjfx/javafx-maven-plugin has a quick start.
Then: mvn clean javafx:run
No need to tweak your JVM install, the maven downloads everything you need, including the platform binaries.
- problems with javafx in intellij
- Project modules + Maven + JavaFX + JAR -> unsupported JavaFX configuration
- getResourceAsStream() == null when run from JAR
- Package 'com.example' reads package 'javafx.beans' from both 'javafx.base' and 'javafx.base'
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Are there any substantial benefits to different JDK's and their JVM implementations?
I tested jlink as well, but I don't remember if I changed my distribution of jdk before compiling that or not. https://github.com/openjfx/javafx-maven-plugin Did you use this plugin for jlinking?
- problems with creating a jar
- JavaFX
- What are some free programs for making small games?
What are some alternatives?
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LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Java-Hello-World-Enterprise-Edition
javafx-gradle-plugin - Gradle plugin that makes it easy to work with JavaFX 11+
LifeSimRPG - Simple JavaFX Controls based GUI for a Life Simulation game, inspired by classic older titles like Kudos and GameBiz
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
TicTacToe - JavaFX Game. MOOC
2DTacticalRPG - A re-structuring of previous 2D game attempts.
eclipse-null-eea-augments - Eclipse External null Annotations (EEA) repository
jMonkeyEngine - A complete 3-D game development suite written in Java.
deeplearning4j-examples - Deeplearning4j Examples (DL4J, DL4J Spark, DataVec) [Moved to: https://github.com/deeplearning4j/deeplearning4j-examples]