open-saves VS quilkin

Compare open-saves vs quilkin and see what are their differences.

open-saves

Open Saves is a cloud native data store for game development. (by googleforgames)

quilkin

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more. (by googleforgames)
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open-saves quilkin
1 7
204 1,218
2.9% 2.6%
5.0 8.9
8 days ago 1 day ago
Go Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

open-saves

Posts with mentions or reviews of open-saves. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.

quilkin

Posts with mentions or reviews of quilkin. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-23.

What are some alternatives?

When comparing open-saves and quilkin you can also consider the following projects:

geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io

sozu - Sōzu HTTP reverse proxy, configurable at runtime, fast and safe, built in Rust. It is awesome!