open-saves
Open Saves is a cloud native data store for game development. (by googleforgames)
matchbox
Painless peer-to-peer WebRTC networking for rust wasm (and native!) (by johanhelsing)
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open-saves | matchbox | |
---|---|---|
1 | 8 | |
204 | 808 | |
2.9% | - | |
5.0 | 8.8 | |
9 days ago | 19 days ago | |
Go | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-saves
Posts with mentions or reviews of open-saves.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-23.
matchbox
Posts with mentions or reviews of matchbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-22.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
What are some alternatives?
When comparing open-saves and matchbox you can also consider the following projects:
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/