open-pixel-art
gecko-dev
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open-pixel-art | gecko-dev | |
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1 | 78 | |
558 | 3,116 | |
- | 2.0% | |
0.0 | 10.0 | |
8 months ago | 3 days ago | |
JavaScript | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
open-pixel-art
gecko-dev
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Making Web Component properties behave closer to the platform
You can see how Mozilla tests the compliance of their built-in elements in the Gecko repository (the ok and is assertions are defined in their SimpleTest testing framework). And here's the Web Platform Tests' reflection harness, with data for each built-in element in sibling files, that almost every browser pass.
- Widevine Content Decryption Module provided by Google Inc -- Never installs on any fresh Linux distro (see comments)
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Firefox tooltip bug fixed after 22 years
The source is mirrored on GitHub here: https://github.com/mozilla/gecko-dev
Code search is here: https://searchfox.org/mozilla-central/
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Firefox 113.0, New Features, Updates and Fixes
Yes. https://github.com/mozilla/gecko-dev/tree/32c74afbb24dce4b5d...
- -moz-box and -moz-inline-box removed at v113
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Pinch Zoom with Mouse Wheel is too Slow = How to Adjust Zoom Increments?
aWheelInput.mDeltaY looks like the increment setting used for this https://github.com/mozilla/gecko-dev/commit/9033e3e1200acfd4b8f8ae024c215b99d12b97bdTried "mousewheel.default.delta_multiplier_y" and "mousewheel.with_control.delta_multiplier_y" without much luck.It may have something to do with https://bugzilla.mozilla.org/show_bug.cgi?id=1138704 although this case is about pinch zoom emulation.
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Why does firefox (at least waterfox) not support H.265?
You could add the feature by writing code to support is - https://firefox-source-docs.mozilla.org/setup/index.html
- A Quarter Century of Mozilla
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Why is building a UI in Rust so hard?
I checked Firefox monorepo, it has over 4x more C++ than Rust.
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Fetched and build the code of the "release" but it's produced Nightly version
Are you leaving steps out or is your OP exhaustive? If you just straight up cloned release and that's it, start all over and follow https://firefox-source-docs.mozilla.org/setup/index.html for your OS
What are some alternatives?
Visual Studio Code - Visual Studio Code
chromium - The official GitHub mirror of the Chromium source
Bootstrap - The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web.
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
Font-Awesome - The iconic SVG, font, and CSS toolkit
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
project-portal-for-innersource - Lists all InnerSource projects of a company in an interactive and easy to use way. Can be used as a template for implementing the "InnerSource portal" pattern by the InnerSource Commons community.
brave-core - Core engine for the Brave browser for mobile and desktop. For issues https://github.com/brave/brave-browser/issues
DreamForgerJS - Interactive Fiction JS library
nyxt - Nyxt - the hacker's browser.
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
datastation - App to easily query, script, and visualize data from every database, file, and API.