oot
Shipwright
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oot | Shipwright | |
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57 | 67 | |
4,401 | 2,678 | |
1.3% | 3.2% | |
9.5 | 9.7 | |
4 days ago | 5 days ago | |
C | C | |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oot
- Can anyone get Zelda Majoras Mask and Ocarina of Time working on Garlic OS?
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Other decomps like SM64Decomp
https://github.com/zeldaret/oot 100% Ocarina of Time is fully decomped, surprised we haven't seen any developments on Mario here. Also liboot is possible.
- Anyone know of any resources that explain decompiling and how its done?
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Why is Rosetta 2 fast?
Here's the page from the Zelda "Reverse Engineer" GitHub wiki: https://github.com/zeldaret/oot/wiki/Getting-Started
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Please stop asking if MWII will be cracked
well it is possible to crack a game without the source. in fact, it's possible to decompile source from the binary itself. This has been done with Mario64 and ocarina of time.
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I want to make a Zelda OOT hack but I'm just too noob.
That being said, there is a lot of documentation out there on Ocarina of Time specifically. There's even a work-in-progress decompilation. You're going to have to learn a lot to get to the level where you can do the stuff you're wanting to do, but that's part of why you have to try to start smaller. You can even work on Ocarina of Time still, but start by picking a concrete goal and trying to hack it into the game. Build a tool from scratch that replaces text in the game, for example.
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
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Having issues with the Wii Virtual Console version of SM64, parts of the ground are not rendering correctly. What can I do to fix this?
That said, I did my research before talking about source ports made from restoring the (nearly) original code using the compiled data and symbols). That's how SM64 and OoT (as well as other Zeldas in progress) were/are decompiled.
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[OoT] Did you know that Ocarina of Time has some hilarious piracy measures? If the N64 detects your game is pirated, Zelda abandons you in the escape from Ganon's castle, and has ridiculous hair when she reveals herself as Sheik
I've watched the video and I'm still convinced it provides false information. What is my source? The official OoT decompilation project: https://github.com/zeldaret/oot
- First game beat on my RP2+, Ocarina of Time!! (sorry for poo lighting, it's storming and I have the lamp dimmed for the vibes)
Shipwright
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The Legend of Zelda: Twilight Princess Decompilation
Thanks, I should have included it in the original comment.
https://github.com/garrettjoecox/anchor
This is a fork of the Ship of Harkinian PC port for ocarina of time. If you just want to play the normal game on PC, you can go to the original repo here: https://github.com/HarbourMasters/Shipwright
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Zelda Ocarina of Time Crackling Sound
Anyone managed to fix this bug here: https://github.com/HarbourMasters/Shipwright/issues/2898 Specs: Macbook m1
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Harkinian/PC Port - How to use debug camera?
I've looked at the changelogs for Ship of Harkinian and there's definitely a line saying "Debug camera view added", I just can't find out how to use it within the actual game. I've looked through the source code to try and figure it out but there are so many 1000s lines and it's not easily readable. It was added in this pull request and the approver says "This is really cool to play around with!" so it must be working somehow: https://github.com/HarbourMasters/Shipwright/pull/2400
- Best place to play OoT for PC?
- The Legend of Zelda Ocarina of Time & Master Quest PC Port
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
It's all on their GitHub
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Must have on hombrewed switch?
The super mario 64 pc port and zelda ocarina of time ship of harkinian are amazing ports that add so many QoL enhancements
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Paper Mario (US version) decompilation has reached 100% completion
Here you go
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Legend of Zelda Ship of Harkinian help
You need to generate an OTR file by downloading the Windows version and running OTRGui.exe. You also need the appropriate ROM for this. Compatible ROMs are listed on Github.
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Fan Games And Remakes
Ship of Harkinian (Zelda: Ocarina of Time port): https://github.com/HarbourMasters/Shipwright
What are some alternatives?
sm64-vita - A port of https://www.github.com/sm64-port/sm64-port for the PS Vita
sm64plus - A fork of sm64-port that focuses on QoL improvements and customizability.
Vita-Nearest-Neighbour - Plugin that makes blurry textures sharper by changing scaling algorithm
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
sm64ex-coop - SM64 online co-op mod, forked from https://github.com/sm64pc/sm64ex
citra - A Nintendo 3DS Emulator
jet-force-gemini - Reverse engineering on JFG. Should this be a decomp? See https://github.com/Ryan-Myers/Jet-Force-Gemini
SDL - DEPRECATED: Official development moved to GitHub
ooot
project64 - N64 Emulator
W3Schools - W3Schools Full Offline Version