offset-allocator
glare-core
offset-allocator | glare-core | |
---|---|---|
1 | 3 | |
361 | 6 | |
- | - | |
6.5 | 9.6 | |
about 1 month ago | 5 days ago | |
Rust | C | |
MIT License | MIT License |
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offset-allocator
glare-core
- Fast, simple, hard real time allocator for Rust
-
Nvidia H200 Tensor Core GPU
Yes, even ~2012 OpenCL code works incredibly well today for spectral path tracing: https://indigorenderer.com/indigobench
Also my fractal software incl OpenCL multi-GPU / mixed plaftorm rendering: https://chaoticafractals.com/
Both work on [ Nvidia, AMD, Intel, Apple ] x [ CPU, GPU ].
Some of the shared code here: https://github.com/glaretechnologies/glare-core
Don't let anyone tell you OpenCL is dead! Keep writing OpenCL software!!!!1 voice breaks
What are some alternatives?
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
stablehlo - Backward compatible ML compute opset inspired by HLO/MHLO
mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)
mlt - MLT Multimedia Framework
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.