odoyle-rum-todo | paranim_examples | |
---|---|---|
1 | 1 | |
7 | 10 | |
- | - | |
3.2 | 3.7 | |
8 months ago | 8 months ago | |
Clojure | Nim | |
- | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
odoyle-rum-todo
Posts with mentions or reviews of odoyle-rum-todo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-10.
-
O'Doyle Rules - a Clojure rules engine for the best of us
Thank you! Not to get into clojure tropes, but aren't events just data? Why do we need to have a special concept of an event, when we can just insert a fact that represents the event and write rules that react to it?
paranim_examples
Posts with mentions or reviews of paranim_examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-10.
-
O'Doyle Rules - a Clojure rules engine for the best of us
In a way my dungeon crawler game is kind of what you describe -- the delta time is inserted every frame, which forces most of the rules to fire, including movement/collisions of characters. But at some point my nim rules engine would be more appropriate. I actually wrote a nim version of the same game and i'm sure you could have a party adding more ogres and elementals, especially if you compile in release mode.
What are some alternatives?
When comparing odoyle-rum-todo and paranim_examples you can also consider the following projects:
pararules - A Nim rules engine
odoyle-rules - A rules engine for Clojure(Script)
spork - Spoon's Operations Research Kit