odoyle-rum-todo VS paranim_examples

Compare odoyle-rum-todo vs paranim_examples and see what are their differences.

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odoyle-rum-todo paranim_examples
1 1
7 10
- -
3.2 3.7
8 months ago 8 months ago
Clojure Nim
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

odoyle-rum-todo

Posts with mentions or reviews of odoyle-rum-todo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-10.

paranim_examples

Posts with mentions or reviews of paranim_examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-10.
  • O'Doyle Rules - a Clojure rules engine for the best of us
    6 projects | /r/Clojure | 10 Feb 2021
    In a way my dungeon crawler game is kind of what you describe -- the delta time is inserted every frame, which forces most of the rules to fire, including movement/collisions of characters. But at some point my nim rules engine would be more appropriate. I actually wrote a nim version of the same game and i'm sure you could have a party adding more ogres and elementals, especially if you compile in release mode.

What are some alternatives?

When comparing odoyle-rum-todo and paranim_examples you can also consider the following projects:

pararules - A Nim rules engine

odoyle-rules - A rules engine for Clojure(Script)

spork - Spoon's Operations Research Kit