spork
Spoon's Operations Research Kit (by joinr)
paranim_examples | spork | |
---|---|---|
1 | 1 | |
10 | 73 | |
- | - | |
3.7 | 7.2 | |
7 months ago | about 2 months ago | |
Nim | Clojure | |
The Unlicense | Eclipse Public License 1.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
paranim_examples
Posts with mentions or reviews of paranim_examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-10.
-
O'Doyle Rules - a Clojure rules engine for the best of us
In a way my dungeon crawler game is kind of what you describe -- the delta time is inserted every frame, which forces most of the rules to fire, including movement/collisions of characters. But at some point my nim rules engine would be more appropriate. I actually wrote a nim version of the same game and i'm sure you could have a party adding more ogres and elementals, especially if you compile in release mode.
spork
Posts with mentions or reviews of spork.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-10.
-
O'Doyle Rules - a Clojure rules engine for the best of us
As far as code, my implementation focuses on the functional approach. There's a stress test in the testing ns, of which the behavior-related stuff looks like this (I re-ordered it for presentation purposes, I typically define this stuff in a clojure friendly way, building "up" more complex behaviors as you go down the through the source, this is "top down" for visual purposes):
What are some alternatives?
When comparing paranim_examples and spork you can also consider the following projects:
odoyle-rules - A rules engine for Clojure(Script)
pararules - A Nim rules engine