odin_rosettacode
pbrt-v3
odin_rosettacode | pbrt-v3 | |
---|---|---|
1 | 17 | |
3 | 4,826 | |
- | - | |
10.0 | 2.3 | |
over 1 year ago | 8 months ago | |
Odin | C++ | |
- | BSD 2-clause "Simplified" License |
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odin_rosettacode
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Ask HN: What is the coding exercise you use to explore a new language?
If the language isn't well represented yet on rosettacode.org I like to learn about a language by implementing rosettacode examples in it: https://github.com/eterps/odin_rosettacode
pbrt-v3
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Ask HN: Any good books on ray tracing?
Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.
[0]: https://pbrt.org/
- Spectral Ray Tracing
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Is it possible and realistic to learn independent of an API?
Physically Based Raytracing
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C++ Project to Put On Resume
Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
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(Why) is a toy password manager a too complex summer project?
Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
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Suggestions for some best books on computer vision
This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
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Org Mode Gripes
Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
- Ask HN: What is the coding exercise you use to explore a new language?
- Path Tracer Project
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Physically Based: A Database of PBR Values for Real-World Materials
I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.
The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.
[1]: https://pbrt.org/
What are some alternatives?
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project
ziglings - Learn the Zig programming language by fixing tiny broken programs.
mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer
johnston - Rust utilities for working with Just Intonation tuning systems
RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.
Taipei-Torrent - A(nother) Bittorrent client written in the go programming language
tray_rust - A toy ray tracer in Rust
RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers
spotless - Keep your code spotless
password-hashes - Password hashing functions / KDFs
MonkeyType - A Python library that generates static type annotations by collecting runtime types