odin_rosettacode VS pbrt-v3

Compare odin_rosettacode vs pbrt-v3 and see what are their differences.

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (by mmp)
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odin_rosettacode pbrt-v3
1 17
3 4,826
- -
10.0 2.3
over 1 year ago 8 months ago
Odin C++
- BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

odin_rosettacode

Posts with mentions or reviews of odin_rosettacode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-14.

pbrt-v3

Posts with mentions or reviews of pbrt-v3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-15.
  • Ask HN: Any good books on ray tracing?
    1 project | news.ycombinator.com | 21 Apr 2024
    Physically Based Rendering[0] was an excellent textbook when I read it ages ago and conveniently enough it looks to have been updated with a new edition last year.

    [0]: https://pbrt.org/

  • Spectral Ray Tracing
    3 projects | news.ycombinator.com | 15 Apr 2024
  • Is it possible and realistic to learn independent of an API?
    3 projects | /r/GraphicsProgramming | 6 Dec 2023
    Physically Based Raytracing
  • C++ Project to Put On Resume
    1 project | /r/cpp_questions | 5 Jun 2023
    Both of these books are free, and both are written in C++, but they can be done in any language. The first book, a raytracer in a weekend, is part of a series, you can find it here: https://raytracing.github.io/ And, if you get to the third book in that series, or you need a reference book, the PBRT book covers the math in more depth and discusses the latest theory, you can get the last edition of the book (5 years out of date) for free though: https://pbrt.org/
  • (Why) is a toy password manager a too complex summer project?
    3 projects | /r/rust | 3 Jun 2023
    Making a “complete” one is a never-ending rabbit hole you can spend a lifetime on and is a very active area of research covering more advanced geometry, probability, optics, machine learning etc etc. A great introduction to that is https://pbrt.org
  • Suggestions for some best books on computer vision
    2 projects | /r/computervision | 2 Apr 2023
    This isn't the highest priority but if you haven't already, learn how computer graphics works. Get a working knowledge of the camera matrix, real time graphics (say, OpenGL but threeJS is an option), and photorealistic graphics. PBRT is the go-to for photorealistic graphics. The first two books of Foundations of Game Engine Development are way more useful than they have any right to be (and my favorite textbooks I've ever read, 10/10).
  • Org Mode Gripes
    6 projects | /r/emacs | 13 Feb 2023
    Org-mode strength though is in working with different languages in a same source file, which I am not sure if Knuths version does. Anyway, to see how the original idea looks like, check the Wikipedia article, or to see it in real-life see some of books that are written in the literate style, like Physically Based Rendering, which seems to be available for free nowadays or C Interfaces and Implementations.
  • Ask HN: What is the coding exercise you use to explore a new language?
    6 projects | news.ycombinator.com | 14 Sep 2022
  • Path Tracer Project
    3 projects | /r/GraphicsProgramming | 9 Sep 2022
  • Physically Based: A Database of PBR Values for Real-World Materials
    1 project | news.ycombinator.com | 21 Aug 2022
    I contributed a tiny bit to pbrt[1], and one of the things I loved was that if you just plugged in physical values you almost always got great results with minimal tweaking.

    The Octane data seems most complete at first glance (with complex IOR etc), but for things like milk and blood I expected at the very least some absorption coefficient for the translucency or similar.

    [1]: https://pbrt.org/

What are some alternatives?

When comparing odin_rosettacode and pbrt-v3 you can also consider the following projects:

Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!

the_raytracer_challenge_repl - A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project

ziglings - Learn the Zig programming language by fixing tiny broken programs.

mitsuba3 - Mitsuba 3: A Retargetable Forward and Inverse Renderer

johnston - Rust utilities for working with Just Intonation tuning systems

RiftRay - Step into the worlds of Shadertoy with an Oculus Rift.

Taipei-Torrent - A(nother) Bittorrent client written in the go programming language

tray_rust - A toy ray tracer in Rust

RustCrypto - Authenticated Encryption with Associated Data Algorithms: high-level encryption ciphers

spotless - Keep your code spotless

password-hashes - Password hashing functions / KDFs

MonkeyType - A Python library that generates static type annotations by collecting runtime types