oce
solvespace
oce | solvespace | |
---|---|---|
4 | 69 | |
790 | 3,008 | |
- | 0.8% | |
0.0 | 7.2 | |
about 3 years ago | 14 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
oce
- Better OpenSCAD?
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Sheet metal bending in Go
Have a look at https://github.com/tpaviot/oce/ Not sure if there is a go wrapper for it. There is a python library wrapping opencascade already.
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3MF file format and why it’s great
Some parts of the 3MF are actually good. I like the spec documents winding order of the meshes. The format includes units, and these optional 4x4 transformation matrices — both are useful.
As for need of the new formats, for one, modern CAD formats are insanely complex. These IGES/STEP/BREP files require many megabytes of very complicated code to deal with, such as this library https://github.com/tpaviot/oce These formats may even contain proprietary extensions. Also, they need non-trivial processing power to handle. Many people wouldn’t want a Core i7 with gigabytes of RAM in their 3D printers, inflates hardware cost and software complexity.
Besides, we now have high-resolution 3D scanners, and CAE software which algorithmically optimizes models by running numerical simulations. They both output triangle meshes instead of CAD files. Scanners often output point clouds one can convert into triangles, but hard to convert into CAD formats.
I just don’t like the 3MF implementation too much. XML is fine for kilobytes of data, but not many megabytes. If I would be designing that format, I would probably made it binary. Maybe EBML https://en.wikipedia.org/wiki/Extensible_Binary_Meta_Languag... would work for that; it does fine for MKV videos, which is also a huge pile of structured data with non-trivial performance constraints for producers and especially parsers.
Another minor thing, it was not the best idea to make name start with a digit. Most programming languages forbid identifiers like that for their classes / functions / namespaces / modules.
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Code CAD – Use code to create CAD models
Cadquery uses opencascade under the hood. I think your best bet is to open an issue and ask: https://github.com/tpaviot/oce
solvespace
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Ask HN: What rabbit hole(s) did you dive into recently?
Can second this!
However, I would recommend https://solvespace.com! It hits a sweet spot between features vs complexity/learning effort.
- My favorite code comment/rant
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Why large companies and fast-moving startups are banning merge commits
We use rebase on solvespace, along with sensible squashing so most commits along master are pretty self contained. You can see the clean history here:
https://github.com/solvespace/solvespace/commits/master/
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A one line code change inside iOS made me waste 5 minutes
I changed a behavior to the "more standard" one because it felt obviously right. This was a 3 line change. But the was enough backlash right there in the pull request. So I spent a couple hours remembering how to add a configuration option to keep the old way for those guys:
https://github.com/solvespace/solvespace/pull/1425
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RattleCAD
> If you like Linkage, you might also like Solvespace.
No, I mean Brent Curry's Linkage[1] bicycle design software, not David Rector's Linkage Mechanism Designer and Simulator[2].
You should read Wikipedia article.[0]
N.B. About SolveSpace, as I'm its experienced user[youtube,patreon], I may say next: yes, it could be used for bike mockup, as any other CAD, but it still has a lot of limitations and even does not export correct STEP files yet[3], and in FreeCAD such STEP could fixed only partially.[video]
So, for serious 3D CAD work I highly recommend use FreeCAD (and LibreCAD for 2D CAD work) instead of SolveSpace, and use SolveSpace only as a helper tool like a calc or as a notepad for noting ideas.
About Linkage Mechanism Designer and Simulator, it is only useful for planar (2D) kinematics analyze, and if You are looking an alternative for it take a look on Pyslvs[4], that is in part based on SolveSpace's solver.
[0] https://en.wikipedia.org/wiki/rattleCAD#History
[1] https://bikechecker.com/
[2] https://blog.rectorsquid.com/linkage-mechanism-designer-and-...
[3] https://github.com/solvespace/solvespace/issues/206
[4] https://github.com/KmolYuan/Pyslvs-UI
[video] https://www.youtube.com/watch?v=F3LJMeqUDrU
[youtube] https://www.youtube.com/@appsoft
[patreon] https://patreon.com/app4soft
- SolveSpace has been ported to Qt
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Ask HN: What are some of the most elegant codebases in your favorite language?
C++ this file covers all the math for working with NURBS curves and surfaces:
https://github.com/solvespace/solvespace/blob/master/src/srf...
There is a lot more in other files - triangulation, booleans, creation - but the core math functions are there in very readable form.
- My favorite rant in a code comment (on OpenGL compatibility)
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The Great CPU Stagnation
>> Maybe somebody has statistical survey of how much of the existing deployed CPU core count is typically used?
My guess is very few cores are used on average. I did some testing with Solvespace to see which build options contributed most to performance:
https://github.com/solvespace/solvespace/issues/972
Obviously using OpenMP for multi-core was the big win. But what's not shown is that in typical usage (not the test I ran) if you're dragging some geometry around it will use all cores (in my case 4 cores / 8 threads) at about 50 percent utilization. That percentage probably drops as more cores are thrown at it due to Amdahl's Law. In other words, throwing double the cores at it will give a good boost to a lot of code that is already taking less than half the time (wall clock time, not CPU time).
We added OpenMP to a number of functions for significant performance gains. And in fact, any remining single-thread operation that gets the parallel treatment is likely to have a significant impact on overall performance since that is where most of the time is spent now. At this point we're more focused on features and bugs.
Algorithmic improvements are possible and I'd like to do those in the future, but they are much harder to do than sprinkling some #pragmas around critical loops. That will improve the scalability though, where multithreading really did not.
- Free, mac compatible, relatively easy CAD/CAM software?
What are some alternatives?
OpenJSCAD.org - JSCAD is an open source set of modular, browser and command line tools for creating parametric 2D and 3D designs with JavaScript code. It provides a quick, precise and reproducible method for generating 3D models, and is especially useful for 3D printing applications.
cadquery - A python parametric CAD scripting framework based on OCCT
psml - Python library for OpenSCAD
Autodesk-Fusion-360-for-Linux - This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
antimony - CAD from a parallel universe
blender-cad-tools - a collection of Blender addons to make CAD design with Blender even more enjoyable
cadhub - We're out to raise awareness and put CodeCAD on the map. The success of CadHub can be measured by the amount it promotes the use of CodeCAD within the mechanical/manufacturing industry and the strength the CadHub community.
FreeCAD_assembly3 - Experimental attempt for the next generation assembly workbench for FreeCAD
CQ-editor - CadQuery GUI editor based on PyQT
LibreCAD - LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user interface is highly customizable, and has dozens of translations.
VisualScriptCAD - A simple visual scripting based 3D modeling application.
DesignSpark-Mechanical-for-Linux