Obsidian
AUXL
Obsidian | AUXL | |
---|---|---|
12 | 7 | |
145 | 13 | |
1.4% | - | |
0.0 | 8.9 | |
21 days ago | about 2 months ago | |
Lua | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Obsidian
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Ask HN: Favorite Game Engine?
A search for "GZDoom" on Steam will show some different indie games that are using the engine, there are a few interesting ones.
A cursory youtube search brought up this random video with a wide variety of examples: https://www.youtube.com/watch?v=UjnOdDzSxWs
There are also several versions of random level generators for Doom engine maps out there: https://obsidian-level-maker.github.io/
I can't remember the names but there are mods and games out there integrating the random level generators.
Of course the maps are still BSP and therefore somewhat constrained but the level of creativity in the mod community is pretty amazing.
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Chex Quest IS a Doom game and I’m tired of everyone pretending otherwise.
Doom procedural level generator Obsidian has a mode to generate Chex Quest levels.
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Looking for simple first person shooter suggestions
Doom 2, with HXRTC mod or DoomRL Arsenal and a megawad - look for a good one in CacoAwards or use the Obsidian map generator to generate one with exact paremeters you want for mindless shooting.
- A backrooms/liminal/cyberpunk with doom combat and some minor platforming all while fighting monsters would be awesome
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I am not able to find OBSIDIAN exe file
I want to run obsidian map generator but can't find the exe file. https://github.com/dashodanger/Obsidian
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High School LAN Gaming + Mods
I know you say no FPS. But hear me out. Freedoom with gzdoom is argueably the most moddable game in existence. Not to mention, being the first game (Doom) to support mods, and the first commercial game to become open-source. There's a wealth of level editors and tools around it. Despite being from 1993, commercial games are still made with this engine.
- Any good Brutal Doom maps that aren't maps of chaos?
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Anyone know of any mods or romhacks that turn non roguelike games into roguelike?
Those who want random level generation in Doom should really try Obsidian.
- Wouldn't procedural generation be so cool?
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What is there to give a damn about once you hit your mid 30's?
I usually switch from one game to another every couple of months but i always return to modded Doom especially Project Brutality 3.0. You can even randomly generate levels for it with Obsidian (https://github.com/dashodanger/Obsidian) so you have endless content.
AUXL
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Ask HN: Favorite Game Engine?
I tried a bunch of the popular game engines and none of them really clicked for me. It wasn't until I found A-Frame and Three.js (which isn't an engine at all, but a Web 3D XR VR AR Renderer) that had an Entity-Component Architecture with a foss eco system of components that you could mix and match then things started making more sense.
So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too.
It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref...
AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL
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Web XR Javascript Engine : A-Frame UX Library (AUXL) v0.2 Released!
Get started building your own AUXL XR experiences with the guide here --> (https://github.com/Minty-Crisp/AUXL/wiki/Getting-Started-with-AUXL)
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AUXL (A-Frame UX Library) - An engine to help create more interesting and dynamic XR scenes with A-Frame
View the repo here --> https://github.com/Minty-Crisp/AUXL
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VR for architects
I'm actually working on an advanced engine for A-Frame which most likely is overkill for your current needs, but maybe in the future if you wanted more interaction, movement and scene features it may interest you. https://github.com/Minty-Crisp/AUXL
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Having trouble deciding on a stack?
I myself hope to create lots and lots of interesting Web XR experiences using A-Frame specifically, so much so that I started creating my own foss A-Frame UX Library engine to make it easier to do so. It's called AUXL and you can check out the repo with a basic in-progress example here -> https://github.com/Minty-Crisp/AUXL . I am still fine tuning the basic v0.1 release with more testing and polishing, but plan on building out normal web site like scenarios as well as a mini Hidden Object Puzzler and Visual Novel experience to help stress test the system looking for improvements. A wiki will come later as well, but if you are interested in playing with it feel free to hit me up with any questions about it and I can help you get started.
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Webxr and aframe
I'm still polishing the initial version v0.1 and no wiki just yet, but if you have any questions hit me up or are interested in contributing I'd be happy for the assistance. https://github.com/Minty-Crisp/AUXL
What are some alternatives?
DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s
upbge - UPBGE, the best integrated game engine in Blender
Doomsday-Engine - A portable, enhanced source port of Doom, Heretic and Hexen.
react-xr - 🤳 VR/AR with react-three-fiber
kubedoom - Kill Kubernetes pods by playing Id's DOOM!
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
dragon-game - 2D shooter game written in Ruby.
blitz3d
ObAddon - A repository of community-built prefabs and other enhancements for Oblige 7.70
love - LÖVE is an awesome 2D game framework for Lua.
Mindustry - The automation tower defense RTS
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.