object VS gabe

Compare object vs gabe and see what are their differences.

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object gabe
1 7
1 5
- -
0.0 0.0
almost 3 years ago almost 4 years ago
Lua Lua
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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object

Posts with mentions or reviews of object. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-31.

gabe

Posts with mentions or reviews of gabe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.
  • What love packages/libraries do you guys currently use and consider essential for every project you guys made?
    7 projects | /r/love2d | 16 Dec 2022
    I really like baton for input, flux for tweens, and gamera for camera. My projects use gabe as a base for hotloading code changes and it works wonderfully.
  • A very simple class implementation in Lua for game developers
    1 project | /r/gamedev | 10 Dec 2022
    Gabe is a class and reloading system that I use with love2d but the class system has a local table of classes instead of putting them in global.
  • best game framework to learn?
    3 projects | /r/gamedev | 16 Jul 2022
    It uses Lua which I find to be more dynamic and expressive than C#, java, or C++. I use gabe to hot load my code so I can change enemy behaviour in code, hit ctrl R, and the enemy starts using the new functions starting from its old state. Tough to set that up with one of those compiled languages!
  • Thoughts on LUA?
    4 projects | /r/gamedev | 13 Apr 2022
    Second, hot reload actually works and is usually instant. (lume has one you can adapt, I use gabe's class system and reload since it's already integrated). Since an instance of an object is a table, and functions on the object are elements in a table, you can swap out functions for their new values and keep your current state. By comparison, Unity's C# hot code reloading requires you to serialize your state because it needs to unload the AppDomain. It needs to rebuild the world with the new types. Most serialization occurs automatically, but often it doesn't and you need to add special callbacks to make it work. Regardless, for projects of any real size, it's slow. Not sure how Unreal's Live++ (Live Coding) works, but seems like you can't edit .h files.
  • Opinions about the approach below to emulate "objects" in Lua :)
    2 projects | /r/love2d | 31 Jul 2021
    I prefer the table based approach because it allows hot reloading code for live objects. I use Gabe's classes to create objects and its hotreload code does the rest. Write some enemy code, playtest, find an enemy acting weird, write some debug UI, hotload, see your UI on the broken enemy without having to figure out how to repro. It's like magic.
  • I like making games, but I use scratch.
    2 projects | /r/gamedev | 3 Mar 2021
    change code on the fly. Try c# script reloading in unity or Gabe in love2d.
  • Try My Game Spikes Are The Enemy On Ios
    2 projects | /r/love2d | 30 Dec 2020
    I use gabe because it's integrated into a hot reloading framework.

What are some alternatives?

When comparing object and gabe you can also consider the following projects:

apisix - The Cloud-Native API Gateway

stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

core-deprecated - Core libs for self-documented object oriented programming in lua.

awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.

telescope.nvim - Find, Filter, Preview, Pick. All lua, all the time.

lume - Lua functions geared towards gamedev

Penlight - A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.

batteries - Reusable dependencies for games made with lua (especially with love)

inspect.lua - Human-readable representation of Lua tables