gabe VS Penlight

Compare gabe vs Penlight and see what are their differences.

Penlight

A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries. (by lunarmodules)
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gabe Penlight
7 7
5 1,823
- 0.9%
0.0 6.6
almost 4 years ago 18 days ago
Lua Lua
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gabe

Posts with mentions or reviews of gabe. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.
  • What love packages/libraries do you guys currently use and consider essential for every project you guys made?
    7 projects | /r/love2d | 16 Dec 2022
    I really like baton for input, flux for tweens, and gamera for camera. My projects use gabe as a base for hotloading code changes and it works wonderfully.
  • A very simple class implementation in Lua for game developers
    1 project | /r/gamedev | 10 Dec 2022
    Gabe is a class and reloading system that I use with love2d but the class system has a local table of classes instead of putting them in global.
  • best game framework to learn?
    3 projects | /r/gamedev | 16 Jul 2022
    It uses Lua which I find to be more dynamic and expressive than C#, java, or C++. I use gabe to hot load my code so I can change enemy behaviour in code, hit ctrl R, and the enemy starts using the new functions starting from its old state. Tough to set that up with one of those compiled languages!
  • Thoughts on LUA?
    4 projects | /r/gamedev | 13 Apr 2022
    Second, hot reload actually works and is usually instant. (lume has one you can adapt, I use gabe's class system and reload since it's already integrated). Since an instance of an object is a table, and functions on the object are elements in a table, you can swap out functions for their new values and keep your current state. By comparison, Unity's C# hot code reloading requires you to serialize your state because it needs to unload the AppDomain. It needs to rebuild the world with the new types. Most serialization occurs automatically, but often it doesn't and you need to add special callbacks to make it work. Regardless, for projects of any real size, it's slow. Not sure how Unreal's Live++ (Live Coding) works, but seems like you can't edit .h files.
  • Opinions about the approach below to emulate "objects" in Lua :)
    2 projects | /r/love2d | 31 Jul 2021
    I prefer the table based approach because it allows hot reloading code for live objects. I use Gabe's classes to create objects and its hotreload code does the rest. Write some enemy code, playtest, find an enemy acting weird, write some debug UI, hotload, see your UI on the broken enemy without having to figure out how to repro. It's like magic.
  • I like making games, but I use scratch.
    2 projects | /r/gamedev | 3 Mar 2021
    change code on the fly. Try c# script reloading in unity or Gabe in love2d.
  • Try My Game Spikes Are The Enemy On Ios
    2 projects | /r/love2d | 30 Dec 2020
    I use gabe because it's integrated into a hot reloading framework.

Penlight

Posts with mentions or reviews of Penlight. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-27.
  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    To have enough batteries you kind of just need penlight[1] and maybe luastd. Of course there's posix, lfs, socket, luasec and you're semi set.

    [1]: https://lunarmodules.github.io/Penlight/

  • I love that Lua can access file so simply using io.open, can Lua be used to delete, copy and paste folders?
    1 project | /r/lua | 4 Apr 2023
    https://github.com/lunarmodules/Penlight provides a bunch of functionality for stuff like that.
  • [discussion] Why don't more (any?) plugin authors use penlight?
    3 projects | /r/neovim | 30 Sep 2022
    However, there's already a widely known, well-tested library in the lua community called penlight that covers a lot of lua's "missing" functionality. It's got sane string manipulation, ergonomic tables, a basic class mechanism, functional programming, enums, exceptions, path manipulation, etc...
  • What would be the significant benefits if one would develop equivalent libraries that are available for Python for Lua/Nelua?
    4 projects | /r/lua | 18 Sep 2022
    Lua is a small language and its "standard library" is very minimal. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries and lume are focused on gamedev; Penlight aims at bringing the breadth of python's stdlib to lua; plenary.nvim for nvim plugins; and probably more for other domains. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back because I found some implementations confusing/overcomplicated/inconsistent).
  • Thoughts on LUA?
    4 projects | /r/gamedev | 13 Apr 2022
    Lua is a small language and its "standard library" is very minimal. This was one of my initial roadblocks. Lua's intended for embedding so usually the host program provides a broader standard library by exposing functions to lua. However, there are several standard library packages for lua: batteries, Penlight, or the aforementioned lume. I'd definitely recommend checking these out to help get closer to functionality level of most other languages (I use both lume and batteries, but dropped penlight awhile back).
  • Trying Fennel for GTK apps and it's surprisingly good
    5 projects | /r/lisp | 20 Sep 2021
    As for batteries, there's things like penlight which comes with a huge set of pure Lua libraries inspired by Python. And, well, there's Fennel libraries with macros and more lispy style APIs.
  • Lua's Lack of “Batteries”
    7 projects | news.ycombinator.com | 15 Jan 2021
    I'm very surprised there was no mention of Penlight in that article. Penlight, a supplemental standard library for Lua that is heavily inspired by Python's own standard library, has been around for years now:

    https://github.com/lunarmodules/Penlight

What are some alternatives?

When comparing gabe and Penlight you can also consider the following projects:

stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

luafun - Lua Fun is a high-performance functional programming library for Lua designed with LuaJIT's trace compiler in mind.

awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.

Vermintide-2-Source-Code - Decompiled scripts from Warhammer: Vermintide 2.

lume - Lua functions geared towards gamedev

luaforwindows - Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.

batteries - Reusable dependencies for games made with lua (especially with love)

lua-vips - Lua binding for the libvips image processing library

inspect.lua - Human-readable representation of Lua tables

luakit - Fast, small, webkit based browser framework extensible by Lua.

sqlite.lua - SQLite LuaJIT binding with a very simple api.