nxdk
R3DUX
nxdk | R3DUX | |
---|---|---|
17 | 6 | |
389 | 69 | |
2.3% | - | |
5.3 | 2.0 | |
2 days ago | about 1 year ago | |
C | VHDL | |
- | GNU General Public License v3.0 only |
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nxdk
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PCSX2 is an open source PS2 Emulator
In addition to what tehbeard mentioned, Xemu at least (which is what i have experience with as i used it to do some homebrew development[0] with the open source nxdk[1] SDK) is far from accurate and largely just a means for playing OG Xbox games on modern hardware. However the GPU emulation does not take into account NV2A's performance at all and simply translates the calls to OpenGL (despite the "DirectXbox" name, the GPU is actually designed around OpenGL :-P) so it is much faster than the real one and depending on what is going on the CPU performance can also be quite faster. IIRC it doesn't even emulate the real CPU the OG Xbox has as you can accidentally use instructions in Xemu not available on the real hardware.
Of course if your goal is to just have games from OG Xbox playable on a PC that is fine (if anything for most games it is an improvement as they'd run smoother) but if you want cycle accurate emulation it doesn't fit the bill. In that case basing the emulator on something like 86box might be better as that has been designed with the goal of achieving cycle accurate PC hardware emulation.
[0] https://www.youtube.com/watch?v=gQpK6eX-04M
[1] https://github.com/XboxDev/nxdk/
- Is anyone still offering 1.4ghz mod services?
- Full set of Xbox Dev Software
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Giving development a try and having an error while building.
Try NXDK. MS code free, open-source development kit.
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Has anyone made an original Xbox game in recent years?
I know that there are legal SDKs available. An older one is OpenXDK, and NXDK is a newer one still under active development. The xboxdevwiki acts as a hub of information on it.
- Hello all! How would one go about developing a homebrew for the xbox?
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Tie idea of a homebrew Xbox dev environment?
NXDK - the new open source xdk is the development environment to use instead of the leaked Microsoft XDKs.
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Cloud save application - development help
I found https://github.com/XboxDev/nxdk. Is that what I am supposed to use? Is there anything higher level instead of C/C++?
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I have some ideas for a videogame. I want to make it exclusive to the Original Xbox.
The Xbox SDK on the software side. I know there's the nxdk, a descendent of the earlier OpenXDK. And of course there are leaks of the original Microsoft tools, which I think might need XP or so to run correctly.
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XDK setup file?
There is also this project: https://github.com/XboxDev/nxdk
R3DUX
- Is anyone still offering 1.4ghz mod services?
- The Xecuter 3 xbox from my big haul
- X3CP STL Just Popped Up on FB
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I tried to 3D print an Xbox faceplate. So close.
A clone would be perfect for this - https://github.com/ChimericSystems/R3DUX
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Picked this up at a local game store!
But... /u/kekule1 (and some other heroes of the scene) have been working on R3DUX, an opensource reproduction of the original X3 chips.
- R3DUX (X3 clone)
What are some alternatives?
wasi-sdk - WASI-enabled WebAssembly C/C++ toolchain
xbox-board-re - Board level reverser engineering and research of the original Microsoft Xbox
xemu - Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
LithiumX - A simple dashboard, mainly developed for the Original Xbox console, but it can be compiled for Windows and Linux for rapid development and testing.
kobalt - Hobby programming language
XboxOverclock - Utility for the Original Xbox to overclock both the FSB and GPU.
extract-xiso - Xbox ISO Creation/Extraction utility. Imported from SourceForge.
One - One (onelang) is an open-source system programming language that makes it easy to build reliable, efficient and performant software. (release as soon) 1️⃣ 🕐 🩱
OpenXDK - OpenXDK is an Open Source, Free, Legal Xbox Development Kit. OpenXDK is being developed to facilitate hobbyist and "homebrew" coding for the Microsoft XBox.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system