nvim-moonwalk
lua-languages
nvim-moonwalk | lua-languages | |
---|---|---|
5 | 13 | |
66 | 561 | |
- | - | |
0.0 | 3.9 | |
about 2 years ago | about 1 month ago | |
Lua | ||
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
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nvim-moonwalk
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Researching Lispy Neovim
There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
- Swapping to Fennel
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Fennel configs - What have your experiences been? What library are you using and why?
I used Hotpot for ~a year or so and loved it. I recently discovered https://github.com/gpanders/nvim-moonwalk as an even more minimalist option.
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Hotter Hotpot: bytecode cache beta branch
moonwalk which supports Fennel by way of supporting any x → lua language. Not sure if it tracks dependency changes when recompiling though* as it's a more generic solution.
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Is it possible to configure neovim with teal instead of lua?
https://github.com/gpanders/nvim-moonwalk allows you to use any language that compiles to Lua.
lua-languages
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Why Fennel?
This post inspired me to look for an ML-like language that compiles to lua and I found this useful list: https://github.com/hengestone/lua-languages
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Using other languages
There's a complete list of languages that compile to Lua available here: https://github.com/hengestone/lua-languages
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How should i make a lua-based programming language?
There are a ton of different ways to do this but you haven't given enough information to give useful advice. What kind of language do you want to make? "as a module of smth else" doesn't really mean anything. https://github.com/hengestone/lua-languages
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Researching Lispy Neovim
There's also gpanders/nvim-moonwalker, which advertises Fennel in it's readme but works for any x->lua language you return the lua code for, ie: teal, moonscript, uh... others?
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Lang Lua
I went on a several-weeks-long fact finding mission (the longest of its kind I've ever done in my 10 years as a professional software developer).
The option that won was to write all business logic (a few thousand lines of code) in Lua, then write the GUI in each platform's native language+ui-library combination and re-use the same business logic by embedding Lua.
Another option that made the shortlist was using Haxe instead of Lua, but after several weeks, it became clear that that was a bad idea, and with Lua, the developer experience is now so much better.
I definitely plan on continuing to use Lua as my main programming language.
This comes after 20 years of having python as my main programming language because I'm displeased with feature creep and bloat on python. With lua, I find that I barely miss any features/abilities from the vastly more complex python while the simplicity of lua means my code gets to "go places" where python can't go.
With lua, you find casual implementers making fully compatible alternative implementations (e.g. NeoLua for C#, Luna for Java, fengari for JavaScript, ...) With Python, alternative implementations seemingly just can't keep up with the pace at which CPython is introducing unnecessary new features and CPython-compatbility is de-facto the only meaningful python standard there is. Jython and IronPython would make the platform so much more appealing, but they appear dead in the water. Python implementations for the browser pop up every couple of years only to quietly disappear again.
What's more: Once you've settled on Lua as am embedding language, developers of Lua logic are free to use not just Lua, but they can pick from a host of cool transpile-to-Lua languages [1].
[1] https://github.com/hengestone/lua-languages
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Hello i am new. Is there a way to use another language than lua for modding?
However, there are many languages to which this doesn’t apply (before Fennel I’ve tried to write Minetest mods in Haxe without success).
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What do you think about MoonScript?
Maybe most of them are also small projects, but there are a lot of projects that compile other languages to Lua: https://github.com/hengestone/lua-languages .
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Luau Goes Open-Source
Doubtful, but there is TypescriptToLua: https://typescripttolua.github.io/
Here's a whole list of languages that compile to Lua (many of them statically typed): https://github.com/hengestone/lua-languages
- Python and Lua (2019)
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Has anybody written Neovim config in Typescript, and transpiled it to Lua?
That's just because there are lots of lua transpilers. https://github.com/hengestone/lua-languages
What are some alternatives?
tangerine.nvim - 🍊 Sweet Fennel integration for Neovim
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Fennel - Lua Lisp Language
LuaJIT - Mirror of the LuaJIT git repository
hotpot.nvim - :stew: Carl Weathers #1 Neovim Plugin.
zest.nvim - macros to configure neovim in fennel
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
factorio-useful_book - [Factorio mod] Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands. Admins can share access to an executable code to players.
benchmarks - Some benchmarks of different languages
teal-types - Teal type definitions of Lua libraries!
vim9jit - a vim9script -> lua transpiler (written in Rust)