nun-db VS ghidra-delinker-extension

Compare nun-db vs ghidra-delinker-extension and see what are their differences.

nun-db

A realtime database written in rust (by mateusfreira)

ghidra-delinker-extension

Ghidra extension for exporting relocatable object files (by boricj)
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nun-db ghidra-delinker-extension
3 5
82 29
- -
7.9 7.8
15 days ago 3 days ago
Rust Java
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nun-db

Posts with mentions or reviews of nun-db. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-16.
  • Ask HN: When to leave a slow-growing company?
    1 project | news.ycombinator.com | 10 Jan 2024
    I never correlate my growth with the company I am working for; sometimes, you overgrow the company, and it is time to leave.

    "Pays okay; 100% remote; very few meetings; low standards for productivity mean I have great work/life balance" seems like a perfect workplace.

    What you need is probably a project outside of work to challenge you. I built my own company 13 years ago as a side project (I still run it up to this day as a side project) because I was a Mobile developer and Would like to keep doing Web development.

    Today, I am having fun with my Open-source project https://github.com/mateusfreira/nun-db. When I have too many meetings or fight fewer coding challenges in my work, writing my own distributed database keeps me fresh and challenged. With it, I learned Rust and also distributed systems, which made me read books and papers that would never be needed for my normal work.

    I see that as growing, and it has brought me great opportunities. Times these side projects become companies, and you make money; times, they bring job opportunities that you would not have otherwise.

    You should leave a company when your growth is faster and more than the company can take in. Meanwhile, use the low pressure to go after other challenges personally; that is my way of dealing with it.

  • Ask HN: Tell us about your project that's not done yet but you want feedback on
    68 projects | news.ycombinator.com | 16 Aug 2023
    I am currently developing an open-source (MIT) database that can be directly accessed from the frontend (browser and apps) , that is distributed, and capable to deliver data in real-time. The primary goal is to provide support for any use-case that requires close proximity to users and, most importantly, it is entirely free to use and run by yourself if desired.

    If you would like to view it, please visit: https://github.com/mateusfreira/nun-db

    Feedback is always welcome, especially if you have a use-case in mind that you believe it may be suitable for but are unsure. I have already utilized it in many of my personal projects and for a few clients with a small number of users, but I am hopeful that it will soon be ready for larger-scale implementation.

  • What's everyone working on this week (46/2021)?
    4 projects | /r/rust | 15 Nov 2021
    Working towards making Nun-db (My personal open source project ) a leader less distributed database check it out https://github.com/mateusfreira/nun-db/pull/50 just yesterday I merged one pull requests there was going for like 2 weeks

ghidra-delinker-extension

Posts with mentions or reviews of ghidra-delinker-extension. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • Ask HN: What rabbit hole(s) did you dive into recently?
    12 projects | news.ycombinator.com | 22 Apr 2024
    I did, you can find the Ghidra extension there: https://github.com/boricj/ghidra-delinker-extension

    The problem is properly identifying the relocations spots and their targets inside a Ghidra database, which is based on references. On x86 it's fairly easy because there's usually a 4-byte absolute or relative immediate operand within the instruction that carries the reference. On MIPS it's very hard because of split MIPS_HI16/MIPS_LO16 relocations and the actual reference can be hundreds of instructions away.

    So you need both instruction flow analysis strong enough to handle large functions and code built with optimizations, as well as pattern matching for the various possible instruction sequences, some of them overlapping and others looking like regular expressions in the case of accessing multi-dimensional arrays. All of that while trying to avoid algorithms with bad worst cases because it'll take too long to run on large functions (each ADDU instruction generates two paths to analyze because of the two source registers).

    Besides that, you're working on top of a Ghidra database mostly filled by Ghidra's analyzers, which aren't perfect. Incorrect data within that database, like constants mistaken for addresses, off-by-n references or missing references will lead to very exotic undefined behaviors by the delinked code unless cleaned up by hand. I have some diagnostics to help identify some of these cases, but it's very tricky.

    On top of that, the delinked object file doesn't have debugging symbols, so it's challenging to figure out what's going wrong with a debugger when there's a failure. It could be an immediate segmentation fault, or the program can work without crashing but with its execution flow incorrect or generating incorrect data as output. I've thought about generating DWARF or STABS debugging data from Ghidra's database, but it sounds like yet another rabbit hole.

    I'm on my fifth or sixth iteration of the MIPS analyzer, each one better than the previous one, but it's still choking on kilobytes-long functions.

    Also, I've only covered 32-bit x86 and MIPS on ELF for C code. The matrix of ISAs and object file formats (ELF, Mach-O, COFF, a.out, OMF...) is rather large. C++ or Fortran would require special considerations for COMMON sections (vtables, typeinfos, inline functions, default constructors/destructors, implicit template instantiations...). This is why I think there's one or two thesis to be done here, the rabbit hole is really that deep once you start digging.

    Sorry for the walls of text, but without literature on this I'm forced to build up my explanations from basic principles just so that people have a chance of following along.

  • Exploring Object File Formats
    3 projects | news.ycombinator.com | 16 Jan 2024
    extension [1]. It's a bit finicky to get it right (toolchains assume that object files are valid and don't have much in the way of diagnostics), but these are fairly simple under the hood. Section bytes, symbols and relocations, with some headers and metadata to wrap these up...

    It's a bit of a shame that object files aren't more of a lingua franca of toolchains in practice. Embedding binary blobs inside a program in a portable way is still a mess today.

    [1] https://github.com/boricj/ghidra-delinker-extension/tree/mas...

  • Show HN: A Ghidra extension that turns programs back into object files
    3 projects | news.ycombinator.com | 3 Jan 2024
  • Ask HN: Show me your half baked project
    163 projects | news.ycombinator.com | 12 Oct 2023
    Ghidra extension for delinking programs back into object files: https://github.com/boricj/ghidra-delinker-extension

    In short, this Ghidra extension allows one to reconstruct relocation tables through analysis and then export parts of programs as working object files, effectively reversing the work of a linker. Applications include binary patching, converting between object file formats, software ports without source code, decompilation projects...

    I've been tinkering with it for the past 16 months or so and it's the third, hopefully industrial-grade prototype. Right now it can delink 32-bit MIPS and i386 programs from the 1990s or so to ELF object files, as long as it contains basic relocation types.

    It's half-baked because while it works, it doesn't support modern instruction sets, advanced relocation types for TLS/PLT/GOT or exporting to other object file formats besides ELF, so it's not that useful on modern artifacts (which is what I assume most reverse-engineers would care about). It's not really ready for prime time because I'm not done writing blog posts that walk through real-world application and case studies ; there's very little literature out there on this esoteric topic and it can be very confusing. Like _"let's take this PlayStation PS-EXE file that was built with a COFF toolchain back in the 90s and make MIPS ELF object files out of it that work with modern Linux toolchains"_ kind of confusing.

    I started this project because I wanted to decompile a PlayStation video game and quickly realized that I'd never get anywhere without a means to divide and conquer it into more manageable pieces. Ironically the decompilation project itself hasn't advanced much, but I'm having fun so far working on this.

  • Ask HN: Tell us about your project that's not done yet but you want feedback on
    68 projects | news.ycombinator.com | 16 Aug 2023
    I've been working on a specific reverse-engineering technique called _unlinking_ [1] on-and-off for the past 16 months or so. I'm on my third prototype (first a set of Ghidra scripts written in Jython [2], then a fork of Ghidra [3] and now a Ghidra extension [4]) and I've started a blog in order to document it [5], which side-tracked into writing a whole series of articles on reverse-engineering to introduce the topic.

    What for, you may ask? Basically I'm trying to decompile a PlayStation 1 video game and I've quickly decided that dealing alone with multiple +500 KiB executables of complete utter spaghetti code wasn't going to work. Instead, I've decided that I'd rather divide-and-conquer the problem, so I've been tooling up to split executables into relocatable object files, in order to decompile those one at a time and _Ship of Theseus_-style my way to success.

    Ironically, all of that stuff is so not done that I don't even know what meaningful feedback there could be. My prototypes do work, but only for 32 bit little endian statically-linked MIPS executables. The articles on my blog are draft-quality. As for the decompilation project itself that started all of this, it hasn't seen much progress due to all of those side-quests. The overall topic is so esoteric that so far I've only managed to hear about one group of two persons that tried to do anything remotely similar and one another anecdotal account [6] that this particular skill is very uncommon among reverse engineers.

    Personally, I'm starting to think that maybe I could've actually reverse-engineered and decompiled the game in the time I took to get here. I've also tried to engage with Ghidra to upstream the foundations of my modifications in my fork, but after some back-and-forth it became clear that my prototype-grade stuff wasn't industrial-grade and couldn't be merged in its current state, which is why I'm currently reworking the code in my fork as a Ghidra extension.

    To those that want to provide feedback after reading all of this: beware, I've had a lot of fun going down that rabbit hole, but this is one hell of a time sink _and_ a particularly tricky mind-bender.

    [1] I don't actually _know_ what's the actual name for this technique, given that there are so few resources on it out there. I do know I didn't invent it.

    [2] https://github.com/boricj/ghidra-unlinker-scripts

    [3] https://github.com/boricj/ghidra/tree/feature/elfrelocateble...

    [4] https://github.com/boricj/ghidra-unlinker-extension

    [5] https://news.ycombinator.com/item?id=36575081#36590078

    [6] https://news.ycombinator.com/item?id=35729232&p=3#35740761

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