nuklear-quickdraw
miniaudio
nuklear-quickdraw | miniaudio | |
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2 | 27 | |
19 | 3,640 | |
- | - | |
1.8 | 8.1 | |
over 2 years ago | 6 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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nuklear-quickdraw
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
Nuklear is great. I’ve spent countless hours hacking around with it. I’ve also built a customized version for classic Macintosh systems (down to System 2.0 or so) and built some simple Macintosh software for it. I put it on GitHub here: https://github.com/CamHenlin/nuklear-quickdraw
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RetroBridgeBBS: An internet bridge BBS to transfer files to your retro computers
- nuklear quickdraw: https://github.com/CamHenlin/nuklear-quickdraw - nuklear back end for quickdraw. Too slow for 68000-based system unfortunately. I think this would be fine for targeting an 020 system however. Looks and functions really nice so it's unfortunate that it's a bit too slow.
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
microui-quickdraw - quickdraw implementation for microui
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
cimgui - c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
libsoundio - C library for cross-platform real-time audio input and output
retro68-coprocessorjs-test - testing grounds for a 68k mac remote serial execution app
soloud - Free, easy, portable audio engine for games
dear_bindings - C header (and language binding metadata) generator for Dear ImGui
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
coprocessorjslib - Retro68 C library for communicating with coprocessorjs
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
RetroBridgeBBS - This software runs on your modern PC and acts as a internet bridge BBS to transfer files to your retro computers. Connect your retro computers to it (via serial) and download software from the internet using a period approriate interface!
raylib-php - PHP 8 Bindings to raylib