nsq-event-bus
MaNGOS
nsq-event-bus | MaNGOS | |
---|---|---|
- | 2 | |
77 | 2,988 | |
- | 0.0% | |
0.0 | 0.0 | |
about 6 years ago | over 1 year ago | |
Go | ||
MIT License | - |
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nsq-event-bus
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Tracking mentions began in Dec 2020.
MaNGOS
- World of Warcraft Dev Help
-
Best way to save data of a mmorpg?
If it helps, you could take a look at https://github.com/mangos/MaNGOS its c++ mostly but it should give you an idea on a basic mmorpg server
What are some alternatives?
NATS - Golang client for NATS, the cloud native messaging system.
TrinityCore - TrinityCore Open Source MMO Framework (master = 10.2.6.54358, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
pubsub - A simple pubsub package for go.
godot-sqlite - GDNative wrapper for SQLite (Godot 4.x+)
dbus - Native Go bindings for D-Bus
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
GodotFirebase - Implementations of Firebase for Godot using GDScript
machinery - Machinery is an asynchronous task queue/job queue based on distributed message passing.
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications
zmq4 - A Go interface to ZeroMQ version 4