novemberdev_object_pooling_godot
ObjectPooling Plugin for Godot (by NovemberDev)
gloot
A universal inventory system for the Godot game engine. (by peter-kish)
novemberdev_object_pooling_godot | gloot | |
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2 | 1 | |
19 | 400 | |
- | - | |
0.0 | 9.5 | |
over 2 years ago | 5 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
novemberdev_object_pooling_godot
Posts with mentions or reviews of novemberdev_object_pooling_godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-09.
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I created an experimental Plugin for ObjectPooling, repo is in comments
The difference in framerates is explained in the README if you bothered to read through it. If you have a lot of objects with unique materials, this could improve performance on lower-end devices.
gloot
Posts with mentions or reviews of gloot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
-
Inventory for a simple use case: addon or self-made?
I am not willing to reinvent the wheel, so I've found these are the 2 more well maintained inventory addons: Gloot and Espresso. The problem is: both seem a cannon shot for my use case.
What are some alternatives?
When comparing novemberdev_object_pooling_godot and gloot you can also consider the following projects:
godot-editor-theme-explorer - Godot Editor plugin to browse various items of Editor Theme, such as icons, colors and fonts.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot-dictionary-inspector - An inspector editor for Dictionaries. But better than the built-in one.