noh
hn-search
noh | hn-search | |
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5 | 1,627 | |
180 | 524 | |
- | 0.2% | |
8.9 | 2.9 | |
11 months ago | 6 months ago | |
C++ | TypeScript | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
noh
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GTA 5 source code leaks online
Related, I released the source code to Heroes of Newerth (a dota 2 competitor) after the company died (after dota 2 pulverized them). https://github.com/shawwn/noh
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Raylib is a simple and easy-to-use library to enjoy videogames programming
One big problem holding devs back from enjoying gamedev is a lack of quality 3D assets. The engine can be wonderful, but mods were successful due to the availability of existing models and textures that they can poach from the parent game.
I’ve been trying to fix this. It’s not quite ready for showing, but whatever: https://github.com/shawwn/noh
I used to work on Heroes of Newerth, a dota clone. The parent company (S2 Games) sold it to Garena, who shut it down last year. In other words, there are ~80 unique characters with wonderful animations that no commercial entity cares about. I offer them to you.
My gamble is that no one will care; Garena is a massive entity focused on the bottom line, and they’re based outside of the US.
The main thing I’d like to do is to get together the names of all the artists that made these cool characters and promote their current work. HoN’s main strength was its graphics and fluidity, which even today some prefer over dota. That was thanks to an incredibly talented art team whose office was based in California, and I had the pleasure of watching them work for six months or so before the devs were relocated to Michigan. I miss them, and I should’ve spent more time learning the tricks of their trade.
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Meta releases New SOTA Text to Music generator better than MusicLM
Sadly no, and nowhere. And with my primary focus being gamedev for the foreseeable future, the only way I see it being resurrected is if I need some generated music. That’s fairly low on the priority list for now, but it might preempt other things. https://github.com/shawwn/noh
To be immodest for a moment, my work serves as an example that it’s possible to do it, and better than anyone else, long before they figure out how. Many examples of this pop up throughout history, and I am gratified to be a small but real one.
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Microsoft officially supports running Windows 11 on M1 and M2 Macs
I’m more interested in the reverse. I’ve been building (resurrecting?) a game engine https://github.com/shawwn/noh and I was looking forward to my new M2 primarily so that I could finally do cross platform gamedev on a single machine. Mac, windows, Linux, all on one box.
Hah! Fat chance. It’s frustratingly close to working. But Linux Ubuntu arm has trouble using the M2’s GPU through Fusion, and Windows 11 ARM is … well, let’s just say that arm64 Windows isn’t a priority. Fucking fmod people won’t release an fmod lib for it, so the engine straight up has no sound. And I don’t know if I was able to get the graphics to work either.
It’s OpenGL man. This shouldn’t be that hard. But graphics is perpetually trapped in 1999 era developer experience.
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A not-so-quick introduction to the C++ allocator model
Yes. Sorry for the low brow comment, but fuck unity. I really dislike the fact that if someone wants to become a gamedev in 2023, their only practical options are to write everything themselves, learn unity, or learn unreal engine. I’ve been putting together an alternative. https://github.com/shawwn/noh
It’s frankly amazing to work with a production grade engine that compiles in three minutes. I wouldn’t trade it for all the complexity in unity, regardless of how many extra copies I’d sell. But I realize I’m in the minority.
hn-search
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Louis Rossmann: YouTube's Legal Team sent me a letter [video]
If you see a post that ought to have been moderated but hasn't been, the likeliest explanation is that we didn't see it. You can help by flagging it or emailing us at [email protected].
https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...
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An Oil Price-Fixing Conspiracy Caused 27% of All Inflation in 2021
Ok, but please don't post unsubstantive comments to Hacker News.
I understand the reason for repeating these sentiments—it's the same reason why they get upvoted to the top of threads*—but repetition of this kind is what we're most trying to avoid here.
https://hn.algolia.com/?dateRange=all&page=0&prefix=false&so...
https://news.ycombinator.com/newsguidelines.html
* I've marked this one off topic now.
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Validating app for manufacturers enhancing process reliability and efficiency
I was looking for it in the guidelines. There are a couple of conventions for postings. Consider a bit of prior examples: [https://hn.algolia.com/?q=show+hn]
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Show HN: Hacker Search – A semantic search engine for Hacker News
yeah there are only three stories coming up from the site search
https://hn.algolia.com/?q=postgres+clustering
only one is semanthically correct, the other pick up the wrong version of clustering (i.e. k-means instead of multi master writes)
but yeah if one doesn't test the hard cases, how does one know it preserves semantics :D
- Longevity of Recordable CDs, DVDs and Blu-Rays
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The Scientific Method Part 5: Illusions, Delusions, and Dreams
Like dismissing the work of Feyerabend or Wittgenstein without seemingly having read either:
https://hn.algolia.com/?dateRange=pastMonth&page=0&prefix=tr...
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Any Google Analytics Alternatives?
https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
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Russian GRU was behind the attack in Vrbětice, NCOZ confirms
If it's not [flagged], there's no flagging and hence also no flagging ring. baybal2 has been banned on and off for years now https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...
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Gary Killdall, creator of CP/M, wrote Pixar's original 3D renderer [pdf]
The submitted title was "Gary Killdall, creator of CP/M, wrote Pixar's original 3D renderer".
Submitters: If you want to say what you think is important about an article, that's fine, but do it by adding a comment to the thread. Then your view will be on a level playing field with everyone else's: https://hn.algolia.com/?dateRange=all&page=0&prefix=false&so...
(From https://news.ycombinator.com/newsguidelines.html: "Please use the original title, unless it is misleading or linkbait; don't editorialize.")
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Nearsightedness is at epidemic levels – and the problem begins in childhood
Vision therapy for myopia helps some people, but not everyone, likely due to genetic and neuroplasticity differences, https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu.... Nevertheless, many of the principles are useful for children whose eyes and brains are still developing.